Crates.io | bevy_blacklight_material |
lib.rs | bevy_blacklight_material |
version | |
source | src |
created_at | 2024-12-02 03:52:57.352463 |
updated_at | 2024-12-10 19:58:21.847575 |
description | A blacklight material plugin for the Bevy engine |
homepage | |
repository | https://git.exvacuum.dev/bevy_blacklight_material |
max_upload_size | |
id | 1468199 |
Cargo.toml error: | TOML parse error at line 17, column 1 | 17 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include` |
size | 0 |
A plugin for the Bevy Engine which adds a "blacklight" material that is revealed by spot lights marked with a Blacklight
component.
Feel free to contribute if you want to improve this, it was thrown together pretty hastily so there's bound to be some errors or oversights.
Crate Version | Bevy Version |
---|---|
0.1 | 0.14 |
0.2 | 0.15 |
[dependencies]
bevy_blacklight_material = "0.2"
[dependencies.bevy_rustysynth]
git = "https://git.exvacuum.dev/bevy_blacklight_material"
In main.rs
:
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
BlacklightPlugin,
))
.run();
}
Then you can create blacklight-emitting spotlights, and reveal-able surfaces, like this:
// Mesh with blacklight material
commands.spawn((
//...
MeshMaterial3d(asset_server.add(BlacklightMaterial::new(&asset_server, None, Color::WHITE))),
));
// Blacklight
// Requires `SpotLight`, but you might want to add one yourself
commands.spawn(Blacklight);
This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.