| Crates.io | bevy_blacklight_material |
| lib.rs | bevy_blacklight_material |
| version | 0.2.0 |
| created_at | 2024-12-02 03:52:57.352463+00 |
| updated_at | 2024-12-10 19:58:21.847575+00 |
| description | A blacklight material plugin for the Bevy engine |
| homepage | |
| repository | https://git.exvacuum.dev/bevy_blacklight_material |
| max_upload_size | |
| id | 1468199 |
| size | 22,685 |
A plugin for the Bevy Engine which adds a "blacklight" material that is revealed by spot lights marked with a Blacklight component.
Feel free to contribute if you want to improve this, it was thrown together pretty hastily so there's bound to be some errors or oversights.
| Crate Version | Bevy Version |
|---|---|
| 0.1 | 0.14 |
| 0.2 | 0.15 |
[dependencies]
bevy_blacklight_material = "0.2"
[dependencies.bevy_rustysynth]
git = "https://git.exvacuum.dev/bevy_blacklight_material"
In main.rs:
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
BlacklightPlugin,
))
.run();
}
Then you can create blacklight-emitting spotlights, and reveal-able surfaces, like this:
// Mesh with blacklight material
commands.spawn((
//...
MeshMaterial3d(asset_server.add(BlacklightMaterial::new(&asset_server, None, Color::WHITE))),
));
// Blacklight
// Requires `SpotLight`, but you might want to add one yourself
commands.spawn(Blacklight);
This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.