Crates.io | bevy_blur_regions |
lib.rs | bevy_blur_regions |
version | |
source | src |
created_at | 2024-03-30 22:38:31.914889 |
updated_at | 2024-10-27 08:23:17.962069 |
description | A Bevy plugin to selectively blur regions of the screen |
homepage | |
repository | https://github.com/atbentley/bevy_blur_regions |
max_upload_size | |
id | 1191337 |
Cargo.toml error: | TOML parse error at line 18, column 1 | 18 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include` |
size | 0 |
A Bevy plugin to selectively blur regions of the screen.
Add the plugin:
use bevy::prelude::*;
use bevy_blur_regions::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(BlurRegionsPlugin::default())
.run();
}
Add the BlurRegionsCamera
component to the 3D camera whose output should be blurred:
commands.spawn((
BlurRegionsCamera::default(),
Camera3dBundle::default(),
));
When using Bevy UI, add the BlurRegion
marker component to any Bevy UI nodes which should have a blurry background:
commands.spawn((
BlurRegion,
NodeBundle {
style: Style {
width: Val::Percent(50.0),
height: Val::Percent(50.0),
left: Val::Percent(25.0),
top: Val::Percent(25.0),
..default()
},
..default()
},
));
When using egui, enable the egui
feature and then use the show_with_blur
function instead of show
when adding contents to an egui window:
fn draw_ui(
mut contexts: EguiContexts,
{
let frame = egui::Frame::window(&contexts.ctx_mut().style())
.fill(egui::Color32::from_rgba_premultiplied(27, 27, 27, 100))
.rounding(0.0)
.shadow(egui::epaint::Shadow::NONE);
egui::Window::new("Blurry Window")
.frame(frame)
.show_with_blur(contexts.ctx_mut(), |ui| {
ui.label("This window has a nice blurry background.")
});
}
For other use cases, the immediate mode blurring api can be called each frame:
fn update(mut blur_region_cameras: Query<&mut BlurRegionsCamera>) {
let Ok(mut blur_regions) = blur_region_cameras.get_single_mut() else {
return;
};
blur_regions.blur(Rect::from_center_size(vec2(100.0, 100.0), vec2(200.0, 200.0)));
}
See the examples for working implementations of all of the above.
The number of blur regions that can be present on the screen at the same time is limited to 20.
bevy_blur_regions | bevy | bevy_egui |
---|---|---|
0.5.0 | 0.14 | 0.30 |
0.4.0 | 0.14 | 0.28 |
0.3.0 | 0.14 | 0.28 |
0.2.0 | 0.13 | 0.26 |
0.1.0 | 0.13 | N/A |
All code in this repository is dual-licensed under either:
MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer.