bevy_button_released_plugin

Crates.iobevy_button_released_plugin
lib.rsbevy_button_released_plugin
version
sourcesrc
created_at2023-04-06 16:17:17.718947
updated_at2024-12-01 11:22:07.776764
descriptionBevy helper crate that allows to react to button being released.
homepagehttps://github.com/Leinnan/bevy_button_released_plugin
repositoryhttps://github.com/Leinnan/bevy_button_released_plugin
max_upload_size
id832303
Cargo.toml error:TOML parse error at line 17, column 1 | 17 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include`
size0
MevLyshkin (Leinnan)

documentation

README

Bevy Button Released plugin

crates.io license crates.io

This crate makes Bevy application aware of the release of the button instead of reacting right after clicking. I think it will be addressed in next release but until then it could be helpful for some people.

Install

cargo add bevy_button_released_plugin

Usage

Add ButtonsReleasedPlugin during app creation process, then the GameButton component will be added to buttons and it is possible to react to it like in button_system function in example below. Auto adding GameButton can be disabled by disabling default "auto_add" feature.

use bevy::{color::palettes::css::*, prelude::*};
use bevy_button_released_plugin::{ButtonsReleasedPlugin, OnButtonReleased};

pub fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(ButtonsReleasedPlugin)
        .add_systems(Startup, setup)
        .run();
}

fn on_button(trigger: Trigger<OnButtonReleased>, q: Query<&Name>, mut q_text: Query<&mut Text>) {
    let button_name = q.get(trigger.entity()).expect("Missing Name!");
    **q_text.single_mut() = format!("Last button released: {}", button_name);
}

fn setup(mut commands: Commands) {
    commands.spawn(Camera2d);

    commands.spawn(root()).with_children(|parent| {
        parent.spawn((
            Text::new("Press any button below"),
            TextFont {
                font_size: 40.0,
                ..default()
            },
            node(50.0),
        ));
        for (text, color) in [("Green", GREEN), ("Red", RED), ("Yellow", YELLOW)] {
            parent
                .spawn((
                    Button,
                    node(80.0),
                    BackgroundColor(color.into()),
                    Name::new(text),
                ))
                .observe(on_button);
        }
    });
}

fn root() -> impl Bundle {
    Node {
        width: Val::Percent(100.0),
        height: Val::Percent(100.0),
        padding: UiRect::all(Val::Px(50.0)),
        justify_content: JustifyContent::SpaceEvenly,
        flex_direction: FlexDirection::Column,
        ..default()
    }
}

fn node(height: f32) -> Node {
    Node {
        height: Val::Px(height),
        ..default()
    }
}

Bevy compatibility table

Bevy version Crate version
0.15 0.8
0.14 0.6, 0.7
0.13 0.5
0.12 0.3,0.4
0.11 0.2
0.10 0.1
Commit count: 30

cargo fmt