play_sound |
Plays a single sound effect with a minor, random pitch alteration which then despawns itself. |
collision_started |
Easy way to verify if entities of two specific types have started colliding. (bevy_rapier2d ) |
collision_stopped |
Easy way to verify if entities of two specific types have stopped colliding. (bevy_rapier2d ) |
create_gravity2d_boundaries |
Spawn a nice compound Collider bordering left, right, and bottom of a default window for use in simple games that have gravity. |
particle_trail_bundle |
Creates a particle trail as a bundle to be added as a child to an entity |
spawn_particle_poof |
Creates a oneshot particle system that poofs in a global location |
PlayerColors |
A struct with nice default colors to use for players |
Action |
An enum for use with leafwing-input-manager suitable for 2d platformer with Run (single axis) and Jump (button) variants. |