Crates.io | bevy_device_lang |
lib.rs | bevy_device_lang |
version | 0.5.0 |
source | src |
created_at | 2024-06-08 14:53:25.186621 |
updated_at | 2024-07-08 07:47:40.313662 |
description | Crossplatform way to query device language setting |
homepage | |
repository | https://github.com/rustunit/bevy_device_lang |
max_upload_size | |
id | 1265788 |
size | 3,156,568 |
Provides access device language cross-platform: iOS, Android, Web (Wasm), Windows & Linux. Useful to support app localization in the right language.
See also: bevy_ios_iap, bevy_ios_gamecenter, bevy_ios_notifications, bevy_ios_alerts, bevy_ios_review & bevy_ios_impact
See the crate in action in Zoolitaire:
macOS, iOS (using [NSLocale preferredLanguage]
see docs)
Android (using Locale.getDefault().toLanguageTag
see docs)
Wasm (uses web-sys
and Navigator.language()
see docs)
Windows (using GetUserDefaultLocaleName
see docs)
Linux (using Env: LC_ALL
, LC_MESSAGES
or LANG
)
Add dependency: bevy_device_lang = "0.4"
fn bevy_system() {
let lang : Option<String> = bevy_device_lang::get_lang();
}
All code in this repository is dual-licensed under either:
at your option. This means you can select the license you prefer.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.