Crates.io | bevy_dither_post_process |
lib.rs | bevy_dither_post_process |
version | 0.2.1 |
source | src |
created_at | 2024-07-21 23:37:45.764275 |
updated_at | 2024-08-05 18:08:19.36273 |
description | A post-process black and white ordered dithering effect for the Bevy game engine. |
homepage | |
repository | https://github.com/exvacuum/bevy_dither_post_process |
max_upload_size | |
id | 1310649 |
size | 47,575 |
A plugin for the Bevy engine which adds a dither post-processing effect.
The effect is implemented as a bilevel ordered dither using a Bayer matrix with a configurable level. It dithers the image to black and white only, and operates on the entire screen.
Configuration Used:
bevy_dither_post_process::components::DitherPostProcessSettings::new(3, &asset_server);
Crate Version | Bevy Version |
---|---|
0.2 | 0.14 |
0.1 | 0.13 |
[dependencies]
bevy_dither_post_process = "0.2"
[dependencies.bevy_dither_post_process]
git = "https://github.com/exvacuum/bevy_dither_post_process.git"
In main.rs
:
use bevy::prelude::*;
use bevy_dither_post_process;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
bevy_dither_post_process::DitherPostProcessPlugin,
))
.run();
}
When spawning a camera:
commands.spawn((
// Camera3dBundle...
bevy_dither_post_process::components::DitherPostProcessSettings::new(level, &asset_server);
));
This effect will only run for cameras which contain this component.
This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.