Crates.io | bevy_ecs_tiled |
lib.rs | bevy_ecs_tiled |
version | 0.4.2 |
source | src |
created_at | 2024-07-13 10:34:03.768696 |
updated_at | 2024-12-01 19:35:27.320505 |
description | A Bevy plugin for loading Tiled maps |
homepage | https://github.com/adrien-bon/bevy_ecs_tiled |
repository | https://github.com/adrien-bon/bevy_ecs_tiled |
max_upload_size | |
id | 1302227 |
size | 538,688 |
bevy_ecs_tiled
is a Bevy plugin for working with 2D tilemaps created with the Tiled map editor.
It relies upon:
bevy_ecs_tilemap
crate to perform renderingEach tile or object is represented by a Bevy entity:
Visibility
and Transform
are inherited: map -> layer -> tile / object
rapier
or avian
feature flag)user_properties
feature flag)This crate is documented in three places:
bevy_ecs_tiled
book with design explanations, how-to guides and migrations guides.There is notably a FAQ that will hopefully answer most of your questions.
Good reading!
Add dependencies to your Cargo.toml
file:
[dependencies]
bevy = "0.14"
bevy_ecs_tiled = "0.4"
bevy_ecs_tilemap = "0.14"
Then add the plugin to your app and spawn a map:
use bevy::prelude::*;
use bevy_ecs_tiled::prelude::*;
use bevy_ecs_tilemap::prelude::*;
fn main() {
App::new()
// Add Bevy default plugins
.add_plugins(DefaultPlugins)
// Add bevy_ecs_tilemap plugin
.add_plugins(TilemapPlugin)
// Add bevy_ecs_tiled plugin
.add_plugins(TiledMapPlugin::default())
// Add our startup function to the schedule and run the app
.add_systems(Startup, startup)
.run();
}
fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
// Spawn a 2D camera
commands.spawn(Camera2dBundle::default());
// Load the map: ensure any tile / tileset paths are relative to assets/ folder
let map_handle: Handle<TiledMap> = asset_server.load("map.tmx");
// Spawn the map with default options
commands.spawn(TiledMapHandle(map_handle));
}
Please note that you should have the map.tmx
file in your local assets/
folder, as well as required dependencies (for instance, associated tilesets).
You can customize various settings about how to load the map by inserting the TiledMapSettings
component on the map entity.
Also, you can browse the examples for more advanced use cases.
bevy | bevy_ecs_tilemap | bevy_ecs_tiled |
---|---|---|
0.14 | 0.14 | 0.3 - 0.4 |
0.13 | main@e4f3cc6 | branch 0.2 |
0.12 | 0.12 | 0.1 |
If you can contribute, please do!
If you would like to contribute but don't know where to start, read this section in the book.
This work is licensed under the MIT license.
SPDX-License-Identifier: MIT