bevy_egui_next

Crates.iobevy_egui_next
lib.rsbevy_egui_next
version0.26.1
sourcesrc
created_at2024-02-12 16:39:42.573377
updated_at2024-02-12 16:51:01.665855
descriptionA plugin for Egui integration into Bevy
homepage
repositoryhttps://github.com/naomijub/bevy_egui_next
max_upload_size
id1137148
size286,984
Julia Naomi (naomijub)

documentation

README

Bevy_egui_next

This is a mvlabat/bevy_egui fork with the intention of keeping an up to date version for the community to use during the time mvlabat is less available due to the russian invasion of Ukraine.

Original Author's Message

Stand With Ukraine

Hey! I'm the author of the crate, and I was born in Mariupol, Ukraine. When russians started the war in 2014, I moved to Kyiv. My parents, who had been staying in Mariupol till the start of the full-scale invasion, barely escaped the city alive. By the moment of writing (November 5th, 2023), we had 874 air raid alerts in Kyiv, and russians managed to bomb the city 132 times.

If you are using this crate, please consider donating to any of the listed funds (see the banner above), that will mean a lot to me.

bevy_egui_next

Crates.io Documentation License Downloads Rust

This crate provides an Egui integration for the Bevy game engine.

Trying out:

An example WASM project is live at mvlabat.github.io/bevy_egui_next_web_showcase [source].

Features:

bevy_egui_next can be compiled with using only bevy and egui as dependencies: manage_clipboard and open_url features, that require additional crates, can be disabled.

bevy_egui_next

Dependencies

On Linux, this crate requires certain parts of XCB to be installed on your system. On Debian-based systems, these can be installed with the following command:

$ sudo apt install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev

Usage

Here's a minimal usage example:

# Cargo.toml
[dependencies]
bevy = "0.12"
bevy_egui_next = "0.26"
use bevy::prelude::*;
use bevy_egui_next::{egui, EguiContexts, EguiPlugin};

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(EguiPlugin)
        // Systems that create Egui widgets should be run during the `CoreSet::Update` set,
        // or after the `EguiSet::BeginFrame` system (which belongs to the `CoreSet::PreUpdate` set).
        .add_systems(Update, ui_example_system)
        .run();
}

fn ui_example_system(mut contexts: EguiContexts) {
    egui::Window::new("Hello").show(contexts.ctx_mut(), |ui| {
        ui.label("world");
    });
}

For a more advanced example, see examples/ui.rs.

cargo run --example ui

See also

Bevy support table

Note: if you're looking for a bevy_egui_next version that supports main branch of Bevy, check out open PRs, there's a great chance we've already started working on the future Bevy release support.

bevy bevy_egui_next
0.12 0.23-0.26
0.11 0.21-0.22
0.10 0.20
0.9 0.17-0.19
0.8 0.15-0.16
0.7 0.13-0.14
0.6 0.10-0.12
0.5 0.4-0.9
0.4 0.1-0.3
Commit count: 0

cargo fmt