Crates.io | bevy_enhanced_input |
lib.rs | bevy_enhanced_input |
version | |
source | src |
created_at | 2024-10-20 12:32:09.308377 |
updated_at | 2024-12-05 13:44:52.101098 |
description | Dynamic and contextual input mappings for Bevy |
homepage | |
repository | https://github.com/projectharmonia/bevy_enhanced_input |
max_upload_size | |
id | 1416191 |
Cargo.toml error: | TOML parse error at line 24, column 1 | 24 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include` |
size | 0 |
Dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input.
Jump
, Move
, or Attack
.OnFoot
or InCar
, which are regular components.Check out the quick start guide for more details.
See also examples in the repo. simple.rs should be a good starting point.
Have any questions? Feel free to ask in the dedicated bevy_enhanced_input
channel in Bevy's Discord server.
bevy | bevy_enhanced_input |
---|---|
0.15.0 | 0.4-0.5 |
0.14.0 | 0.1-0.3 |