Crates.io | bevy_eventwork |
lib.rs | bevy_eventwork |
version | 0.9.0 |
source | src |
created_at | 2022-02-23 00:27:01.624403 |
updated_at | 2024-07-24 01:04:23.967072 |
description | Event based networking library for Bevy |
homepage | |
repository | https://github.com/jamescarterbell/bevy_eventwork |
max_upload_size | |
id | 537548 |
size | 203,721 |
bevy_eventwork
is a solution to the "How do I connect multiple bevy instances" problem in your bevy games, forked from the excellentbevy_spicy_networking
, with significant changes for modularity and including the removal of big dependencies like tokio and typetag.
bevy_eventwork
bevy_eventwork
bevy_eventwork
You can check out the online documentation, or build it yourself by cloning this repo and running cargo doc -p bevy_eventwork
.
For examples, check out the examples directory.
server.rs
you will find a simple chat server, that broadcasts the messages it receives from clientsclient.rs
you will find a simple graphical chat client, where you can connect to a server and send messages to(Note: Since bevy does not include a text input widget, it is a very simplified demo. This should be easy to extend once the UI part of bevy is more complete.)
bevy_eventwork
, and serde
to your Cargo.toml
NetworkMessage
#[derive(Serialize, Deserialize)]
struct WhisperMessage {
recipient: UserId,
message: String,
}
/// In this example, we'll be sending this from a client to a server,
/// BUT, any eventwork bevy instance could recieve the message as
/// long as they register to listen for it.
impl NetworkMessage for WhisperMessage {
const NAME: &'static str = "example:WhisperMessage";
}
use bevy_eventwork::{AppNetworkMessage, tcp::TcpProvider};
fn main() {
let mut app = App::new();
/// Add the EventworkPlugin specifying what Transport to use and what runtime
app.add_plugins(bevy_eventwork::EventworkPlugin::<
TcpProvider,
bevy::tasks::TaskPool,
>::default());
/// Insert your desired runtime pool into the app wrapped in EventworkRuntime
app.insert_resource(EventworkRuntime(
TaskPoolBuilder::new().num_threads(2).build(),
));
/// Register any messages to be heard
///
/// Now whenever a client sends a `WhisperMessage` the server will generate an event of
/// `NetworkData<WhisperMessage>` which your application can then handle
app.listen_for_message::<WhisperMessage, TcpProvider>();
}
fn handle_incoming_whisper_messages(
mut whisper_messages: EventReader<NetworkMessage<WhisperMessage>>,
) {
for whisper_message in whisper_messages.iter() {
// Handle the whisper
}
}
Starting with version 0.7.1, you can now automatically handle Request/Response style messaging with event work! Check the documentation for more info!
Simply pick the version compatible to your bevy version:
Bevy Eventwork | Bevy |
---|---|
0.9 | 0.14 |
0.8 | 0.13 |
0.7 | 0.8 |
Any version that is not compatible with the latest bevy version is in maintenance mode. It will only receive minor bug fixes from my side, or community supplied ones.
The above three platforms are officially supported. MacOS should work but I do not have a Mac to test. If you have a Mac, and wish to test it out and report back, please let me know!
bevy_eventwork
Currently none, you can help by expanding this list. Just send a PR and add it to the table below!
Name | Version |
---|---|
- | - |
bevy_eventwork
Name | Version |
---|---|
eventwork_tcp (included) | 0.9 |
bevy_eventwork_mod_websockets (LINK) | 0.2 |
To contribute, simply fork the repository and send a PR.
Feel free to chat me up on the bevy discord under @SirCarter#8209
if you have any questions, suggestions, or I'm not looking into your PR fast enough and you need someone to yell at (respectfully of course).