bevy_firefly

Crates.iobevy_firefly
lib.rsbevy_firefly
version0.18.0
created_at2025-11-23 17:53:43.700817+00
updated_at2026-01-14 18:35:20.94365+00
description2d lighting crate for the Bevy game engine
homepage
repositoryhttps://github.com/PVDoriginal/firefly/
max_upload_size
id1946810
size352,979
Damon (PVDoriginal)

documentation

README

Firefly

Discord crates.io docs downloads

Firefly is an open-source, 2d lighting crate for the bevy game engine.

I am working on it as part of my college thesis. It uses certain geometrical and computational algorithms to take advantage of Bevy's ECS and put less strain on the GPU.

My final goal is to have a lighting crate with features akin to the ones of more mature game engines, while keeping performance as high as possible and minimizing the end-user API.

Firefly already has many of the essential features of the respective 2d lighting pipelines of Unity and Godot. There are still many more planned though!

Short video showing off soft shadows and z-sorting:

https://github.com/user-attachments/assets/1984ef2a-0edd-4a40-93cb-a901057a9b74

Credit for the characters and assets to Kimberly and her upcoming game!

Here's the same game but with light banding and hard shadows:

https://github.com/user-attachments/assets/6118f75e-b797-41bb-998e-381dc9d84cb9

Credit for the characters and assets to Kimberly and her upcoming game!

Here's a video of the crates example, showcasing normal maps and z-sorting:

https://github.com/user-attachments/assets/fd9453ba-e42a-4155-b96b-889bfdceea48

And here is a video of the stress example.

https://github.com/user-attachments/assets/c9b8c716-a0c4-4604-8fbb-50d6bbbe8aad

Usage

To use this crate, simply run cargo add bevy_firefly or add firefly to your Cargo.toml file.

You can see all the firely versions here.

Here is a basic example of integrating firefly into a bevy app:

use bevy::prelude::*;
use bevy_firefly::prelude::*;

fn main() {
  App:new()
    .add_plugins((DefaultPlugins, FireflyPlugin))
    .add_systems(Startup, setup)
    .run();
}

fn setup(mut commands: Commands) {
  commands.spawn((
    Camera2d,
    FireflyConfig::default()
  ));
     
  commands.spawn((
    PointLight2d {
      color: Color::srgb(1.0, 0.0, 0.0),
      range: 100.0,
      ..default()
    },
    Transform::default()
  ));
     
  commands.spawn((
    Occluder2d::circle(10.0),
    Transform::from_translation(vec3(0.0, 50.0, 0.0)),
  ));
}

Check out the examples and the crate documentation to learn more about using it.

Features

Some of the existing features are:

  • Dynamic lights and occluders
  • Point lights
  • Round and polygonal occluders
  • Soft shadows
  • Occlusion z-sorting
  • Normal maps
  • Transparent & colored occluders
  • Light banding

Some of the currently planned features are:

  • Occluders casting sprite-based shadows
  • Mulitple lightmaps
  • Light textures

Feel free to open an issue if you want to request any specific features or report any bugs!

Also you can ask any questions over on discord!

Bevy Compatibility

bevy bevy_firefly
0.18 0.18
0.17 0.17
0.16 0.16

Alternatives

You can check out bevy_light_2d and bevy_lit. They were both a big inspiration when starting out with this crate!

Commit count: 190

cargo fmt