| Crates.io | bevy_gamepad |
| lib.rs | bevy_gamepad |
| version | 0.1.3 |
| created_at | 2025-03-02 08:19:41.446442+00 |
| updated_at | 2025-03-09 00:53:55.465311+00 |
| description | Apple Game Controller Framework Integration plugin for Bevy |
| homepage | |
| repository | https://github.com/boondocklabs/bevy_gamepad |
| max_upload_size | |
| id | 1574384 |
| size | 169,445 |
This project provides integration for Apple Game Controllers with the Bevy game engine, as an alternative to the builtin Gilrs based gamepad interface.
It enables Bevy to detect, connect, and handle input events from Apple-compatible game controllers using objc2 and objc2_game_controller.
This should also work on iOS devices, but is currently untested.
The Game Controller framework limits support of controllers to those supported by Apple.
Nintendo Switch Pro Controller
Nintendo Switch JoyCon - Both left and right JoyCons must be paired and will show up as a single gamepad
8BitDo Ultimate Bluetooth (Switch Pro compatible)
Xbox
DualShock 4
DualSense
Detects gamepad connections and disconnections using Notification Center framework
Supports multiple gamepads
Assigns playerIndex enabling LED player displays on controllers
Maps gamepad buttons and axes to Bevy's input system
Uses Bevy's event system to handle gamepad interactions
Asyncronous change detection handled by GC framework
To use this integration in your Bevy project, add the following dependencies to your Cargo.toml:
[dependencies]
bevy_gamepad = 0
Since gilrs is included by default, you either need to remove it from the features, or manually define the set of plugins loaded
during application setup rather than using DefaultPlugins which includes gilrs. This could be conditional depending on the build target,
only enabling the plugin when targeting MacOS/iOS.
The internal gilrs plugin can be disabled by setting default-features = false when importing bevy
into your project, and setting all required features explicitly without the gilrs feature flag.
bevy = { git = "https://github.com/bevyengine/bevy", version = "0.16.0-dev", default-features = false, features = [...]
use bevy::prelude::*;
use bevy_gamepad::GamepadPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Add the Gamepad Plugin
.add_plugins(GamepadPlugin)
.run();
}