Crates.io | bevy_ghx_proc_gen |
lib.rs | bevy_ghx_proc_gen |
version | 0.4.0 |
source | src |
created_at | 2024-01-19 18:51:47.179103 |
updated_at | 2024-11-08 11:59:13.701579 |
description | Bevy plugins for 2D & 3D procedural generation with WFC/Model synthesis |
homepage | |
repository | https://github.com/Henauxg/ghx_proc_gen |
max_upload_size | |
id | 1105599 |
size | 118,570 |
cargo add bevy_ghx_proc_gen
Steps 1
to 3
are the same as in the ghx_proc_gen
Quickstart.
ProcGenSimplePlugin
app.add_plugins(ProcGenSimplePlugin::<Cartesian2D, PbrMesh>::new());
RulesModelsAssets
:fn setup_generator(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// ... Steps 1 to 3: Generator setup ...
// Simple procedural cube mesh and materials.
let cube_mesh = meshes.add(Mesh::from(shape::Cube { size: CUBE_SIZE }));
let white_mat = materials.add(Color::WHITE.into());
let black_mat = materials.add(Color::BLACK.into());*
// We create our models asset here, in a separate collection for the sake of simplicity.
// (We could also declare them with our models)
let mut models_assets = RulesModelsAssets::<PbrMesh>::new();
models_assets.add_asset(0, PbrMesh {
mesh: cube_mesh.clone(),
material: white_mat,
},
);
models_assets.add_asset(1, PbrMesh {
mesh: cube_mesh.clone(),
material: black_mat,
},
);
// ...
}
Entity
with a GeneratorBundle
: // The ProcGenSimplePlugin will detect this, generate and spawn the nodes.
commands.spawn(GeneratorBundle {
spatial: SpatialBundle::from_transform(Transform::from_translation(Vec3::new(
-grid.size_x() as f32 / 2., -grid.size_y() as f32 / 2., 0.,
))),
grid,
generator,
asset_spawner: AssetSpawner::new(models_assets, NODE_SIZE, Vec3::ONE),
});
bevy_ghx_proc_gen
crate documentation or the Examples.pub
visibility, so you can use or override them in custom pluginsGridDebugPlugin
from bevy_ghx_grid
which provides debug utilities for the grid-types used by ghx_proc_gen
.ghx_proc_gen
does not need a plugin to work, but if you want a really quick way to get started, or are in need of some debug utilities for your generations, there are some ready-made plugins for this:
ProcGenSimplePlugin
: Really simple, just here to generate and spawn the nodes assets. See its sources.
ProcGenDebugPlugin
[Depends on GridDebugPlugin
]: Just a bit more complex, and not focused on performance but rather on demos & debugging use-cases. You can view the generation one step at a time, see where the contradiction occurs and more. See its sources.
Resource
.DefaultPickingPlugins
(from bevy_mod_picking), EguiPlugin
(from bevy_egui) or the GridDebugPlugin
(from bevy_ghx_grid)Both of those plugins
start their work when you insert the components from a GeneratorBundle
on an Entity
.
ProcGenDebugPlugin
editing feature demo:
https://github.com/Henauxg/ghx_proc_gen/assets/19689618/b2f15673-e6aa-4a1d-94f7-a98c903a7591
https://github.com/Henauxg/ghx_proc_gen/assets/19689618/5fa26a8f-7454-4574-9cc3-f6f77fdd0049
Find the list and description in Cargo.toml
default-assets-bundle-spawners
: This feature compiles simple AssetBundleSpawner impl
for a few basic types. Disable the feature if you don't need them, or want to customize their implementation.reflect
: simply derives Reflect
on common structs of the crate.simple-plugin
: compiles the simple plugin and its systems.debug-plugin
: compiles the debug plugin, the grid debug plugin and their systems.picking
: Enables picking through bevy_mod_picking
. Used by the debug-plugin if enabled.egui-edit
: Enables an egui
editor panel to inspect nodes and paint modelsSee also the main crate cargo features
Compatibility with Bevy versions:
ghx_proc_gen | bevy_ghx_proc_gen | bevy |
---|---|---|
0.4 | 0.4 | 0.14 |
0.2-0.3 | 0.2-0.3 | 0.13 |
0.1 | 0.1 | 0.12 |
bevy-ghx-proc-gen is free and open source. All code in this repository is dual-licensed under either:
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.