Crates.io | bevy_headless_render |
lib.rs | bevy_headless_render |
version | |
source | src |
created_at | 2024-07-24 15:50:09.274061 |
updated_at | 2024-12-10 21:06:48.28501 |
description | A plugin for the bevy engine which enables headless rendering to an image for use in the main world. |
homepage | |
repository | |
max_upload_size | |
id | 1314118 |
Cargo.toml error: | TOML parse error at line 17, column 1 | 17 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include` |
size | 0 |
A plugin for the Bevy engine which allows for headless rendering.
Every frame will be copied from HeadlessRenderSource
render textures into HeadlessRenderDestination
images each frame.
Crate Version | Bevy Version |
---|---|
0.1 | 0.14 |
0.2 | 0.15 |
[dependencies]
bevy_headless_render = "0.2"
[dependencies.bevy_headless_render]
git = "https://git.exvacuum.dev/bevy_headless_render"
In main.rs
:
use bevy::prelude::*;
use bevy_headless_render;
fn main() {
App::new()
.add_plugins((
DefaultPlugins
bevy_headless_render::HeadlessRenderPlugin,
))
.run();
}
When spawning a camera:
let size = Extent3d {
width: 640,
height: 480,
depth_or_array_layers: 1,
};
let mut image = Image {
texture_descriptor: TextureDescriptor {
label: None,
size,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8UnormSrgb,
mip_level_count: 1,
sample_count: 1,
usage: TextureUsages::TEXTURE_BINDING
| TextureUsages::COPY_SRC
| TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
},
..default()
};
image.resize(size);
let image_handle = asset_server.add(image);
commands.spawn((
HeadlessRenderSource::new(&asset_server, image_handle.clone()),
Camera3d::default(),
Camera {
target: image_handle.into(),
..Default::default()
},
));
The HeadlessRenderDestination component will contain the extracted image which can be used or saved for whatever you need.
This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.