| Crates.io | bevy_heightmap |
| lib.rs | bevy_heightmap |
| version | 0.5.0 |
| created_at | 2024-07-15 06:19:17.945409+00 |
| updated_at | 2025-08-11 01:27:31.791709+00 |
| description | Create meshes from heightmap PNGs in the Bevy game engine. |
| homepage | https://github.com/Katsutoshii/bevy_heightmap |
| repository | https://github.com/Katsutoshii/bevy_heightmap |
| max_upload_size | |
| id | 1303528 |
| size | 3,391,173 |
bevy_heightmapLoad height map PNGs as meshes in bevy.
| Height map | Generated |
|---|---|
![]() |
![]() |
Create a height map from a value function:
use bevy::prelude::*;
use bevy_heightmap::*;
let heightmap = ValueFunctionHeightMap(|p: Vec2| ((20. * p.x).sin() + (20. * p.y).sin()) / 2.);
let mesh: Mesh = heightmap.build_mesh(UVec2::new(10, 10));
assert_eq!(mesh.count_vertices(), 4 * 10 * 10);
Load a height map as a mesh from an image (requires .hmp.png extension):
use bevy::prelude::*;
use bevy_heightmap::*;
fn setup(asset_server: Res<AssetServer>) {
let mesh: Handle<Mesh> = asset_server.load("textures/terrain.hmp.png");
}
cargo run --example image
| bevy | bevy_heightmap |
|---|---|
| 0.16 | 0.5.0 |
| 0.16 | 0.4.1 |
| 0.15 | 0.3.0 |
| 0.14 | 0.2.0 |
| 0.13 | 0.1.0 |