bevy_incandescent

Crates.iobevy_incandescent
lib.rsbevy_incandescent
version0.2.0
sourcesrc
created_at2024-03-06 15:23:47.7668
updated_at2024-03-12 12:42:02.526982
descriptionA 2d lighting crate for bevy.
homepage
repositoryhttps://github.com/443eb9/bevy_incandescent
max_upload_size
id1164904
size208,638
443eb9#C (443eb9)

documentation

README

Bevy Incandescent 💡

A 2d lighting crate for bevy. Currently wip.

Future Goals

  • PBR Lighting (Normal Mapping, Specular Mapping, and virtual height for lights)
  • MSM Approach (PCSS -> VSSM -> MSM step by step)
  • SDF+RayMarching Approach Implementation
  • Edge Lighting
  • Compatibility with camera rotation
  • Rim Lights
  • Volumetric Fog
  • Volumetric Clouds
  • Tyndall Effect
  • Screen Space SSAO
  • Support particle system bevy_hanabi
  • Support tilemap system bevy_entitiles

Feature Flags

Flag Functionality
debug Show some debug info like light ranges.
compatibility Prefer compatibility to performance as this crate uses things that are not supported by every platform including textures with Rg32Float format.

Render Graph

Special Thanks

Versions

Bevy ver Incandescent ver
0.13.x 0.1.0
Commit count: 0

cargo fmt