bevy_ios_impact

Crates.iobevy_ios_impact
lib.rsbevy_ios_impact
version0.2.0
sourcesrc
created_at2024-03-14 13:54:42.19213
updated_at2024-07-07 20:18:05.43277
descriptionallows using ios ImpactFeedback API to generate haptic device vibrations
homepagehttps://github.com/rustunit/bevy_ios_impact
repositoryhttps://github.com/rustunit/bevy_ios_impact
max_upload_size
id1173410
size23,543
(extrawurst)

documentation

https://docs.rs/bevy_ios_impact

README

bevy_ios_impact

Exposes UIImpactFeedbackGenerator API via Bevy Resource.

On non-ios platforms this has no effect and will compile.

See also: bevy_ios_iap, bevy_ios_notifications, bevy_ios_gamecenter, bevy_ios_review & bevy_ios_alerts

Currently build for bevy="0.14".

usage:

bevy_ios_impact = { version = "0.2" }

Example:

app.add_plugins(bevy_ios_impact::ImpactPlugin);

fn my_system(mut impacts: ResMut<bevy_ios_impact::ImpactResource>) {
  // optional: haptic engine might be asleep if not prepared.
  // in practice i never felt a delay, but see apple docs on this:
  // https://developer.apple.com/documentation/uikit/uifeedbackgenerator?language=objc
  impacts.prepare();

  // triggere the impact with different impact strengths (or 'style')
  impacts.impact(bevy_ios_impact::UIImpactFeedbackStyle::UIImpactFeedbackStyleHeavy);
}

Bevy version support

bevy bevy_ios_impact
0.14 0.2,main
0.13 0.1

License

All code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer.

Your contributions

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Commit count: 33

cargo fmt