Crates.io | bevy_libgdx_atlas |
lib.rs | bevy_libgdx_atlas |
version | 0.2.0 |
source | src |
created_at | 2024-09-07 04:19:29.068753 |
updated_at | 2024-09-10 02:09:06.206858 |
description | Support loading `libgdx.atlas` files (used for sprite sheets and such) as Bevy assets. |
homepage | |
repository | https://github.com/rustunit/bevy_libgdx_atlas |
max_upload_size | |
id | 1366919 |
size | 26,320 |
Support loading libgdx.atlas
files (used for sprite sheets and such) as Bevy assets.
Add the LibGdxAssetPlugin
to your app:
use bevy::prelude::*;
use bevy_libgdx_atlas::*;
let app = App::new();
app.add_plugins(MinimalPlugins);
app.add_plugins(AssetPlugin::default());
app.add_plugins(LibGdxAssetPlugin);
Now when you load files with the .libgdx.atlas
extension through the asset server, or even bevy_asset_loader
, they will load as a LibGdxAtlasAsset
which you can then use.
bevy | bevy_libgdx_atlas |
---|---|
0.14 | 0.2 |
0.13 | 0.1 |
bevy_libgdx_atlas is dual-licensed under either MIT or Apache 2.0, at your option.