Crates.io | bevy_libgdx_atlas |
lib.rs | bevy_libgdx_atlas |
version | |
source | src |
created_at | 2024-09-07 04:19:29.068753 |
updated_at | 2024-12-12 11:57:16.064277 |
description | Support loading `libgdx.atlas` files (used for sprite sheets and such) as Bevy assets. |
homepage | |
repository | https://github.com/rustunit/bevy_libgdx_atlas |
max_upload_size | |
id | 1366919 |
Cargo.toml error: | TOML parse error at line 18, column 1 | 18 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include` |
size | 0 |
Support loading libgdx.atlas
files (used for sprite sheets and such) as Bevy assets.
Read the article with more context around sprite atlases in Bevy on the rustunit blog.
Pack your spritesheet using https://github.com/crashinvaders/gdx-texture-packer-gui
Add the LibGdxAssetPlugin
to your app:
use bevy::prelude::*;
use bevy_libgdx_atlas::*;
let app = App::new();
app.add_plugins(MinimalPlugins);
app.add_plugins(AssetPlugin::default());
app.add_plugins(LibGdxAssetPlugin);
Now when you load files with the .libgdx.atlas
extension through the asset server, or even bevy_asset_loader
, they will load as a LibGdxAtlasAsset
which you can then use.
[!TIP] Run
cargo run --example animation
to see this example for yourself!
bevy | bevy_libgdx_atlas |
---|---|
0.14 | 0.2 |
0.13 | 0.1 |
bevy_libgdx_atlas is dual-licensed under either MIT or Apache 2.0, at your option.