| Crates.io | bevy_life |
| lib.rs | bevy_life |
| version | 0.11.0 |
| created_at | 2021-09-30 09:27:40.249326+00 |
| updated_at | 2024-12-07 13:17:57.464742+00 |
| description | Generic and dynamic cellular automaton lib for bevy |
| homepage | |
| repository | https://github.com/ManevilleF/bevy_life |
| max_upload_size | |
| id | 458642 |
| size | 159,507 |
bevy_life is a generic plugin for cellular automaton.
From the classic 2D Conway’s game of life to WireWorld and 3D rules, the plugin is completely generic and dynamic.
See:
Wireworld implementation (see
this lib's implementation)bevy_life |
bevy |
|---|---|
| 0.3.x | 0.6.x |
| 0.4.x | 0.7.x |
| 0.5.x | 0.8.x |
| 0.6.x | 0.9.x |
| 0.7.x | 0.10.x |
| 0.8.x | 0.11.x |
| 0.9.x | 0.13.x |
| 0.10.x | 0.14.x |
| 0.11.x | 0.15.x |
Add a CellularAutomatonPlugin to your bevy app:
A CellularAutomatonPlugin<C, S> has two generic types:
C -> Any type implementing Cell, defining the coordinate systemS -> Any type implementing CellState, defining the simulation rules.You may add as many generic CellularAutomatonPlugin as wished, the lib
provides some implementations like:
GameOfLife2dPluginGameOfLife3dPluginImmigrationGame2dPluginImmigrationGame3dPluginRainbowGame2dPluginRainbowGame3dPluginWireWorld2dPluginWireWorld3dPluginCyclicColors2dPluginCyclicColors3dPluginThen you may use bevy as usual and add impl Cell and impl CellState
components to the entities. The lib provides some implementations like
MooreCell2d or MooreCell3d for cells and ConwayCellState,
WireWorldCellState, etc for states.
You may implement your own cells (coordinate system) and states (rules) as you want, the cellular automaton system is completely dynamic and generic.
For more information you may look at some examples:
Inserting a SimulationPause resource will pause the simulation, removing
it wil resume the it.
Inserting a SimulationBatch resource will allow parallel computation of
cells with custom batch sizes.
No feature is required for the plugin to work and the main traits Cell and
CellState are always available. But you may enable the following features
2D (enabled by default): Enables 2D types like:
MooreCell2d (square cell with 8 neighbors)NeumannCell2d (square cell with 4 neighbors)HexagonCell2d (hexagon cell with 6 neighbors)GameOfLife2dPlugin, ImmigrationGame2dPlugin,
RainbowGame2dPlugin, WireWorld2dPlugin, CyclicAutomaton2dPlugin3D: Enables 3D types like:
MooreCell3d (cube cell with 26 neighbors)NeumannCell3d (cube cell with 6 neighbors)GameOfLife3dPlugin, ImmigrationGame3dPlugin,
RainbowGame3dPlugin, WireWorld3dPlugin, CyclicAutomaton3dPluginauto-coloring (Example or debug purpose):
CellState trait now requires a color methodbevy_reflect (enabled by default): Enable support for reflection for
common typesThis is probably not the fastest rust implementation of a cellular automaton
in rust. For example, using Gosper's HashLife a classic game of life could be much faster.
This library aim is to be generic and dynamic, so that you can integrate cellular automata to any project in bevy, with any rules, in 2D or 3D.
The wireworld-rs project uses bevy_life and wireworld rules to simulate electrical systems.


For every example pressing space reloads the board.
Note: adding the release flag increases performance for examples
Run cargo run --example 2d_game_of_life --features auto-coloring

Run cargo run --example 2d_immigration_game --features auto-coloring

Run cargo run --example 2d_rainbow_game --features auto-coloring

Run cargo run --example 2d_cyclic_colors --features auto-coloring

This example showcases how to define custom rules
Run cargo run --example 2d_rock_paper_scissor

Run cargo run --example 3d_game_of_life --features "3D auto-coloring" --no-default-features
