Crates.io | bevy_lookup_curve |
lib.rs | bevy_lookup_curve |
version | 0.5.1 |
source | src |
created_at | 2024-02-23 17:41:06.697965 |
updated_at | 2024-09-20 20:22:21.39806 |
description | Editable lookup curve for Bevy |
homepage | https://crates.io/crates/bevy_lookup_curve |
repository | https://github.com/villor/bevy_lookup_curve |
max_upload_size | |
id | 1150823 |
size | 267,080 |
Editable lookup curve for Bevy that can be used for many things, for example:
If you have used AnimationCurve in Unity, this would be an attempt at something similar for Bevy.
https://github.com/villor/bevy_lookup_curve/assets/7102243/180aed95-ca9a-4e3b-97c4-2516055ea648
See examples for now
Feature | Default | Description |
---|---|---|
serialize | Yes | Enable serde serialization/deserialization for the LookupCurve |
ron | Yes | Enable loading/saving the curve as a ron file |
bevy_reflect | Yes | Implement Reflect on most types in the crate |
bevy_asset | Yes | Implement AssetLoader for LookupCurve |
editor_egui | Yes | Enables the egui-based editor |
editor_bevy | Yes | ECS component for convenient spawning of editor windows inside Bevy |
inspector-egui | No | Integration with bevy-inspector-egui |
bevy | bevy_lookup_curve |
---|---|
0.14 | 0.3-0.4 |
0.13 | 0.1-0.2 |
This crate can be used without Bevy as well (except for bevy_math
which is a core dependency).
Just set default-features = false
. And enable serialize
, ron
, and/or editor_egui
if needed.
See the egui_only
example. It can also be used as a standalone curve editor.
Contributions are welcome. Feel free to make a PR!
Dual-licensed under either: