bevy_mod_krita

Crates.iobevy_mod_krita
lib.rsbevy_mod_krita
version0.4.0
sourcesrc
created_at2023-04-01 22:05:30.771219
updated_at2024-02-18 20:41:55.075102
descriptionUse Krita's .kra files directly in your Bevy app.
homepage
repositoryhttps://github.com/TimJentzsch/bevy_mod_krita
max_upload_size
id827667
size109,333
(TimJentzsch)

documentation

README

bevy_mod_krita Crates.io version Crates.io license

Load Krita's .kra documents directly in Bevy for rapid prototyping or game jams.

Please keep in mind that .kra files are not optimized for size, so you should probably not use them for production bundles.

Bevy Compatibility

bevy version bevy_mod_krita version
0.13 0.4.0
0.12 0.3.0
0.11 0.2.0
0.10 0.1.0

Installation

cargo add bevy_mod_krita

Usage

Simply add the KritaPlugin to your app, enable hot reloading (optional) and load .kra files!

use bevy::prelude::*;
use bevy_mod_krita::KritaPlugin;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        // Add the Krita plugin to enable loading of `.kra` files
        .add_plugins(KritaPlugin)
        .add_systems(Startup, setup)
        .run();
}

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn(Camera2dBundle::default());
    commands.spawn(SpriteBundle {
        // Load a Krita document as a texture
        texture: asset_server.load("krita/demo.kra"),
        ..default()
    });
}

License

This project is licensed under the terms of the MIT or Apache 2.0 license at your choice.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Commit count: 20

cargo fmt