Crates.io | bevy_mod_plotters |
lib.rs | bevy_mod_plotters |
version | 0.1.0 |
source | src |
created_at | 2024-10-28 22:51:40.294799 |
updated_at | 2024-10-28 22:51:40.294799 |
description | A plotter material for bevy |
homepage | |
repository | https://github.com/shanecelis/bevy_mod_plotters |
max_upload_size | |
id | 1426141 |
size | 153,605 |
A bevy game engine material to display the plotters BGRX texture format.
The BGRX texture used by plotters is like a BGRA texture, but the plotters crate does not does not abstain from overwriting the 'X' byte, which for BGRA is the alpha channel, so one cannot rely on setting alpha once in the texture data but must assume it was changed after any render from plotters. This crate exists principally to avoid that alpha resetting problem and provide convenience methods.
Install the crate.
cargo add bevy_mod_plotters
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(bevy_mod_plotters::PlottersPlugin)
.run();
}
# use bevy::{
# prelude::*,
# render::{
# render_asset::RenderAssetUsages,
# render_resource::{Extent3d, TextureDimension, TextureFormat},
# texture::Image,
# },
# };
# use plotters::coord::Shift;
use bevy_mod_plotters::prelude::*;
use plotters::prelude::*;
fn setup() -> Image {
let mut image = Image::new_fill(
Extent3d {
width: 500,
height: 500,
depth_or_array_layers: 1,
},
TextureDimension::D2,
&[0x00, 0x00, 0x00, 0x00],
TextureFormat::Bgra8UnormSrgb,
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
);
{
let root = try_as_backend(&mut image)
.unwrap()
.into_drawing_area();
plot(&root)
.unwrap();
}
image
}
fn plot<DB: DrawingBackend>(
root: &DrawingArea<DB, Shift>,
) -> Result<(), DrawingAreaErrorKind<DB::ErrorType>> {
let mut chart = ChartBuilder::on(&root)
.caption("Hello, World!", ("sans-serif", 40).into_font())
.build_cartesian_2d(-1.0..1.0, -1.0..1.0)?;
let points = vec![(0.0, 0.0), (5.0, 5.0), (8.0, 7.0)];
chart.draw_series(LineSeries::new(points, &RED))?;
root.present()
}
PlotUiMaterial
# use bevy::{
# prelude::*,
# color::palettes::basic,
# pbr::ExtendedMaterial,
# };
# use bevy_mod_plotters::*;
fn add_image(
In(image): In<Image>,
mut commands: Commands,
mut images: ResMut<Assets<Image>>,
mut ui_materials: ResMut<Assets<PlotUiMaterial>>,
) {
commands.spawn(Camera2dBundle::default());
commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::Center,
..Default::default()
},
..Default::default()
})
.with_children(|parent| {
parent.spawn(MaterialNodeBundle {
style: Style {
width: Val::Px(500.0),
height: Val::Px(500.0),
border: UiRect::all(Val::Px(20.0)),
..default()
},
material: ui_materials.add(PlotUiMaterial {
color: LinearRgba::WHITE,
texture: images.add(image),
}),
..default()
});
});
}
Run the "draw_graph" example like so:
cargo run --example draw_graph
This will show a red sphere with a light rotating around it and blue plane cut.
draw_graph
- Draw a plot of lines, hit 'Space' to update.anim_graph
- Animate a sinusoidal wave.Consider adding a plotters backend specifically for the BGRA8 formats that will not overwrite the alpha channel. A backend like that might be slightly slower for writing, but it would allow one to produce plots with a transparent background.
bevy_mod_plotters | bevy |
---|---|
0.1 | 0.14 |
This crate is licensed under the MIT License or the Apache License 2.0. The examples are licensed under the CC0 license.