Crates.io | bevy_mod_transform2d |
lib.rs | bevy_mod_transform2d |
version | 0.7.0 |
source | src |
created_at | 2022-07-15 19:20:15.679343 |
updated_at | 2024-02-24 20:55:53.183097 |
description | A 2D Transform component for The Bevy game-engine. |
homepage | |
repository | https://github.com/devil-ira/bevy_mod_transform2d |
max_upload_size | |
id | 626360 |
size | 150,204 |
A 2D Transform component for Bevy.
Run cargo add bevy_mod_transform2d
.
Or add the dependency to your Cargo.toml
[dependencies]
bevy_mod_transform2d = "0.6"
Example:
use bevy::prelude::*;
use bevy_mod_transform2d::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
// Add the Transform2dPlugin
Transform2dPlugin,
))
.add_systems(Startup, setup)
.add_systems(Update, orbit)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
commands.spawn((
SpriteBundle {
sprite: Sprite {
custom_size: Some(Vec2::splat(50.)),
..default()
},
..default()
},
// Add a Transform2d component
Transform2d::from_xy(200., 0.),
));
}
// Make the sprite orbit the center
fn orbit(mut query: Query<&mut Transform2d, With<Sprite>>, time: Res<Time>) {
for mut transform in &mut query {
// No quaternions in sight!
transform.rotate_around(Vec2::ZERO, time.delta_seconds());
}
}
Take a look at the other examples.
Bevy | transform2d |
---|---|
0.12 | 0.6 |
0.11 | 0.5 |
0.10 | 0.4 |
0.9 | 0.3 |
0.8 | 0.2 |
0.7 | 0.1 |
Note that the Transform2d
component does not replace Transform
component, instead it writes to it. The Transform
and GlobalTransform
components are required for Transform2d
to function.
This makes this crate compatible with crates that interact with Transform
(eg. bevy_rapier2d
and bevy_xpbd_2d
) at the cost of performance,
and it supports parenting 3D transforms to 2D transforms and vice versa.
To integrate with another library that modifies Transform
the state of Transform
and Transform2d
will need to be synchronised back and forth at the right times.
Integrations with bevy_rapier2d
and bevy_xpbd_2d
are included and can be enabled as a feature:
[dependencies]
bevy_mod_transform2d = { version = "0.6", features = ["bevy_rapier2d"] }
# or
bevy_mod_transform2d = { version = "0.6", features = ["bevy_xpbd_2d"] }
If there is another plugin that interacts with the transform here's how you would synchronise the state to make Transform2d
compatible with that plugin.
Transfrom
add the provided sync_transform_2d_to_3d
system before it.Transfrom
add the provided sync_transform_3d_to_2d
system after it.