Crates.io | bevy_outline_post_process |
lib.rs | bevy_outline_post_process |
version | 0.3.1 |
source | src |
created_at | 2024-07-22 17:51:25.367535 |
updated_at | 2024-08-04 17:38:48.591619 |
description | An adaptive outline post-processing effect for the Bevy game engine. |
homepage | |
repository | |
max_upload_size | |
id | 1311425 |
size | 568,029 |
A plugin for the Bevy engine which adds an outline post-processing effect. Optionally supports adaptive outlining, so darker areas are outlined in white rather than black, based on luminance.
Note: This is a full-screen post process effect and cannot be enabled/disabled for specific objects.
Configuration Used:
bevy_outline_post_process::components::OutlinePostProcessSettings::new(2.0, 0.0, false);
Crate Version | Bevy Version |
---|---|
0.3 | 0.14 |
0.1-0.2 | 0.13 |
[dependencies]
bevy_outline_post_process = "0.3"
[dependencies.bevy_outline_post_process]
git = "https://github.com/exvacuum/bevy_outline_post_process.git"
In main.rs
:
use bevy::prelude::*;
use bevy_outline_post_process;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
bevy_outline_post_process::OutlinePostProcessPlugin,
))
.insert_resource(Msaa::Off)
.run();
}
When spawning a camera:
commands.spawn((
// Camera3dBundle...
NormalPrepass,
bevy_outline_post_process::components::OutlinePostProcessSettings::new(2.0, 0.0, false);
));
This effect will only run for cameras which contain this component.
This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.