bevy_outline_post_process

Crates.iobevy_outline_post_process
lib.rsbevy_outline_post_process
version0.3.1
sourcesrc
created_at2024-07-22 17:51:25.367535
updated_at2024-08-04 17:38:48.591619
descriptionAn adaptive outline post-processing effect for the Bevy game engine.
homepage
repository
max_upload_size
id1311425
size568,029
Silas Bartha (exvacuum)

documentation

README

bevy_outline_post_process

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A plugin for the Bevy engine which adds an outline post-processing effect. Optionally supports adaptive outlining, so darker areas are outlined in white rather than black, based on luminance.

Note: This is a full-screen post process effect and cannot be enabled/disabled for specific objects.

Screenshots

Configuration Used:

bevy_outline_post_process::components::OutlinePostProcessSettings::new(2.0, 0.0, false);

Compatibility

Crate Version Bevy Version
0.3 0.14
0.1-0.2 0.13

Installation

crates.io

[dependencies]
bevy_outline_post_process = "0.3"

Using git URL in Cargo.toml

[dependencies.bevy_outline_post_process]
git = "https://github.com/exvacuum/bevy_outline_post_process.git"

Usage

In main.rs:

use bevy::prelude::*;
use bevy_outline_post_process;

fn main() {
    App::new()
        .add_plugins((
            DefaultPlugins,
            bevy_outline_post_process::OutlinePostProcessPlugin,
        ))
        .insert_resource(Msaa::Off)
        .run();
}

When spawning a camera:

commands.spawn((
    // Camera3dBundle...
    NormalPrepass,
    bevy_outline_post_process::components::OutlinePostProcessSettings::new(2.0, 0.0, false);
));

This effect will only run for cameras which contain this component.

License

This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.

Commit count: 0

cargo fmt