bevy_panorbit_camera

Crates.iobevy_panorbit_camera
lib.rsbevy_panorbit_camera
version0.20.0
sourcesrc
created_at2023-04-07 07:12:43.816701
updated_at2024-11-06 06:56:09.243638
descriptionA basic pan and orbit camera in Bevy
homepagehttps://github.com/Plonq/bevy_panorbit_camera
repositoryhttps://github.com/Plonq/bevy_panorbit_camera
max_upload_size
id832804
size215,162
Huon Imberger (Plonq)

documentation

README

Crates.io docs.rs Bevy tracking

Bevy Pan/Orbit Camera

A screen recording showing camera movement

Summary

Bevy Pan/Orbit Camera provides orbit camera controls for Bevy Engine, designed with simplicity and flexibility in mind. Use it to quickly prototype, experiment, for model viewers, and more!

Features:

  • Smoothed orbiting, panning, and zooming
  • Works with orthographic camera projection in addition to perspective
  • Customisable controls, sensitivity, and more
  • Touch support
  • Works with multiple viewports and/or windows
  • Easy to control manually, e.g. for keyboard control or animation
  • Can control cameras that render to a texture

Controls

Default mouse controls:

  • Left Mouse - Orbit
  • Right Mouse - Pan
  • Scroll Wheel - Zoom

Default touch controls:

  • One finger - Orbit
  • Two fingers - Pan
  • Pinch - Zoom

Quick Start

Add the plugin:

.add_plugins(PanOrbitCameraPlugin)

Add PanOrbitCamera to a camera:

commands.spawn((
    Camera3dBundle {
        transform: Transform::from_translation(Vec3::new(0.0, 1.5, 5.0)),
        ..default()
    },
    PanOrbitCamera::default(),
));

This will set up a camera with good defaults.

Check out the advanced example to see all the possible configuration options.

Cargo Features

  • bevy_egui (optional): Makes PanOrbitCamera ignore any input that egui uses, thus preventing moving the camera when interacting with egui windows

Version Compatibility

bevy bevy_panorbit_camera
0.14 0.19-0.20
0.13 0.14-0.18
0.12 0.9-0.13
0.11 0.6-0.8
0.10 0.1-0.5

Credits

License

All code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.

Commit count: 157

cargo fmt