bevy_particle_systems

Crates.iobevy_particle_systems
lib.rsbevy_particle_systems
version0.13.0
sourcesrc
created_at2022-04-06 22:31:15.618662
updated_at2024-07-18 03:48:10.849458
descriptionA particle system plugin for Bevy
homepage
repositoryhttps://github.com/abnormalbrain/bevy_particle_systems
max_upload_size
id563389
size8,185,360
Abnormal Brain Studios (abnormalbrain)

documentation

README

bevy_particle_systems

Crates.io docs MIT

A native and WASM-compatible 2D particle system plugin for bevy

Note: This crate is still under development and its API may change between releases.

Example

The above was captured running a release build of the basic example, cargo run --example basic --release, and ran at 190-200 FPS on a 2019 Intel i9 MacBook Pro, rendering about 10k particles.

INFO bevy diagnostic: frame_time                      :    5.125810ms (avg 5.211673ms)
INFO bevy diagnostic: fps                             :  206.027150   (avg 204.176718)
INFO bevy diagnostic: entity_count                    : 11358.713999   (avg 11341.450000)

Usage

  1. Add the [ParticleSystemPlugin] plugin.
use bevy::prelude::*;
use bevy_particle_systems::ParticleSystemPlugin;

fn main() {
    App::new()
        .add_plugins((DefaultPlugins, ParticleSystemPlugin)) // <-- Add the plugin
        // ...
        .add_systems(Startup, spawn_particle_system)
        .run();
}

fn spawn_particle_system() { /* ... */ }
  1. Spawn a particle system whenever necessary.
use bevy::prelude::*;
use bevy_particle_systems::*;

fn spawn_particle_system(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands
    // Add the bundle specifying the particle system itself.
    .spawn(ParticleSystemBundle {
        particle_system: ParticleSystem {
            max_particles: 10_000,
            texture: ParticleTexture::Sprite(asset_server.load("my_particle.png")),
            spawn_rate_per_second: 25.0.into(),
            initial_speed: JitteredValue::jittered(3.0, -1.0..1.0),
            lifetime: JitteredValue::jittered(8.0, -2.0..2.0),
            color: ColorOverTime::Gradient(Gradient::new(vec![
                ColorPoint::new(Color::WHITE, 0.0),
                ColorPoint::new(Color::srgba(0.0, 0.0, 1.0, 0.0), 1.0),
            ])),
            looping: true,
            system_duration_seconds: 10.0,
            ..ParticleSystem::default()
        },
        ..ParticleSystemBundle::default()
    })
    // Add the playing component so it starts playing. This can be added later as well.
    .insert(Playing);
}

Bevy Versions

bevy_particle_systems bevy
0.13 0.14
0.12 0.13
0.11 0.12
0.10 0.11
0.9 0.10
0.6 - 0.8 0.9
0.5 0.8
0.4 0.7
Commit count: 71

cargo fmt