| Crates.io | bevy_persistence_database |
| lib.rs | bevy_persistence_database |
| version | 0.2.6 |
| created_at | 2025-09-05 18:48:03.639575+00 |
| updated_at | 2026-01-14 09:12:31.230213+00 |
| description | A persistence and database integration solution for the Bevy game engine |
| homepage | https://github.com/JViggiani/bevy_persistence_database |
| repository | https://github.com/JViggiani/bevy_persistence_database |
| max_upload_size | |
| id | 1825920 |
| size | 549,685 |
Persistence for Bevy ECS to ArangoDB or Postgres with an idiomatic Bevy Query API, explicit load triggers, and manual commits you can await.
PersistenceQuery mirrors Bevy Query: use iter/get/single/get_many/iter_combinations after calling ensure_loaded().force_refresh() bypasses cache when needed.With, Without, Or, optionals, comparisons, and key filters via Guid::key_field().#[persist(resource)].[dependencies]
bevy = { version = "0.17", default-features = false, features = ["bevy_log"] }
bevy_persistence_database = { version = "0.2.2", features = ["arango", "postgres"] }
Enable arango or postgres features based on your backend and supply an Arc<dyn DatabaseConnection> at startup.
use bevy_persistence_database::persist;
#[persist(component)]
#[derive(Clone)]
pub struct Health { pub value: i32 }
#[persist(resource)]
#[derive(Clone)]
pub struct GameSettings { pub difficulty: f32, pub map_name: String }
use bevy::prelude::*;
use bevy_persistence_database::{PersistencePlugins, persistence_plugin::PersistencePluginConfig};
use std::sync::Arc;
fn main() {
let db: Arc<dyn bevy_persistence_database::DatabaseConnection> = /* connect backend */;
App::new()
.add_plugins(PersistencePlugins::new(db).with_config(PersistencePluginConfig {
default_store: "example".into(),
..Default::default()
}))
.run();
}
use bevy::prelude::*;
use bevy_persistence_database::{Guid, PersistenceQuery};
fn system(mut pq: PersistenceQuery<(&Health, Option<&Position>)>) {
let count = pq
.store("example") // optional override of default_store
.where(Guid::key_field().eq("player-1"))
.ensure_loaded()
.iter()
.count();
info!("loaded {} entities", count);
}
After ensure_loaded(), PersistenceQuery derefs to a regular Bevy Query for pass-through reads without additional DB I/O. Use force_refresh() to bypass cache.
use bevy::prelude::*;
use bevy_persistence_database::{PersistenceQuery, query::join::Join, query::QueryDataToComponents};
fn join_example(
mut common: PersistenceQuery<(&Health, &Position)>,
mut names: PersistenceQuery<&PlayerName>,
) {
let joined = names.join_filtered(&mut common).ensure_loaded();
for (_e, (health, position, name)) in joined.iter() {
info!("{} @ ({}, {})", name.name, position.x, position.y);
}
}
fn transmute_example(mut pq: PersistenceQuery<&Health>) {
pq.ensure_loaded();
let comps = pq.transmute::<(&Health, Option<&Position>)>();
for (_e, (h, pos)) in comps.iter() {
let _ = (h.value, pos.map(|p| p.x));
}
}
Use join_filtered to correlate data across multiple queries without reloading, and transmute to widen the component view for reuse in systems or for table-style assertions in tests.
Changes are not auto-committed. Use the helpers:
use bevy_persistence_database::{commit, commit_sync};
// Async (drives its own updates internally)
let _ = commit(&mut app, db.clone(), "example").await?;
// Blocking convenience
let _ = commit_sync(&mut app, db.clone(), "example")?;
Or trigger manually if you’re already inside a running app:
use bevy_persistence_database::plugins::{register_commit_listener, TriggerCommit};
use tokio::sync::oneshot;
let correlation_id = job.operation_id; // choose your own handle
let (tx, rx) = oneshot::channel();
register_commit_listener(app.world_mut(), correlation_id, tx);
app.world_mut().write_message(TriggerCommit {
correlation_id: Some(correlation_id),
target_connection: db.clone(),
store: "example".into(),
});
// hold `rx` to await the commit result in your orchestrator
Listeners are just oneshot senders keyed by a correlation ID. Each TriggerCommit should use a unique ID (you can reuse your job/operation ID) so the completion is routed to the right waiter. The plugin cleans up the entry when it sends the result.
use bevy_persistence_database::{PersistencePlugins, persistence_plugin::PersistencePluginConfig};
let config = PersistencePluginConfig {
batching_enabled: true,
commit_batch_size: 500,
thread_count: 4,
default_store: "example".into(),
};
app.add_plugins(PersistencePlugins::new(db.clone()).with_config(config));
batching_enabled/commit_batch_size: control commit chunking and parallel execution.thread_count: Rayon pool size used for commit preparation.default_store: fallback store when queries/commits don’t override .store().Update or PostUpdate.PersistenceSystemSet::PreCommit.PersistenceSystemSet::Commit; readers that need fresh data should run after PreCommit.All public APIs return Result<_, PersistenceError>. Version conflicts, connection issues, and timeouts surface through that error type so you can decide whether to retry, fail the job, or surface an error to callers.