Crates.io | bevy_physimple |
lib.rs | bevy_physimple |
version | 0.5.0 |
source | src |
created_at | 2021-04-30 11:14:18.710372 |
updated_at | 2022-07-30 20:08:21.127651 |
description | A simple 2d physics engine for bevy based on physme |
homepage | https://github.com/RustyStriker/bevy_physimple |
repository | https://github.com/RustyStriker/bevy_physimple |
max_upload_size | |
id | 391506 |
size | 680,208 |
Bevy_physimple is a collision detection(and solver) plugin for the bevy game engine.
I keep updating it wwith every bevy update, and will probably continue to do so for as long as I can spare the time for it(which is for quite some time currently), but I shifted focus to making/trying to make games in my free time, so the big stuff I need/want to do will have to wait for now.
Because I love physics and I love programming, so what is better? Physics programming! Besides, simulation physics can be restricting when you want to do some weird physics behavior for games, and eventually I want people to be able to use this crate as a simple collision solver.
Clone the repo, and run
cargo run --example showcase --release
Or check out the GETTING_STARTED.md
file.
bevy | physimple |
---|---|
0.5 | 0.1.0 — 0.2.0 |
0.6 | 0.3.0 |
0.7 | 0.4.0 |
0.8 | 0.5.0 - current |
CollisionShape::Multiple
)