bevy_procedural_vegetation

Crates.iobevy_procedural_vegetation
lib.rsbevy_procedural_vegetation
version0.1.0
sourcesrc
created_at2024-04-01 14:22:32.382215
updated_at2024-04-01 14:22:32.382215
descriptionA procedural vegetation system for the Bevy game engine.
homepagehttps://bevy-procedural.org/vegetation
repositoryhttps://github.com/bevy-procedural/vegetation
max_upload_size
id1192566
size146,803
Eric Skaliks (Agapanthus)

documentation

https://docs.bevy-procedural.org/vegetation

README

Bevy Procedural: Vegetation

crates.io Build Status documentation crates.io

The objective of the Bevy Procedural Project is to furnish a comprehensive suite of packages for the generation of procedural graphics, unified by a consistent API.

Procedural Vegetation is concerned with generating procedural vegetation in 3d and 2d using realistic as well as more stylized approaches.

Run the editor example using cargo watch -w editor/src -w src -x "run -p editor --profile fast-dev".

Exemplary Fern

WARNING

This repository is a very early work in progress and is not yet ready for use.

The Bevy Procedural ecosystem is presently in its nascent phase. Expect frequent API modifications as it is under active development, with many features yet to be implemented. We highly encourage contributions to enrich the project!

License

The bevy-procedural packages are free, open source and permissively licensed. Except where noted (below and/or in individual files), all code in these repositories is dual-licensed, allowing you the flexibility to choose between:

Commit count: 37

cargo fmt