Crates.io | bevy_replicon |
lib.rs | bevy_replicon |
version | 0.29.0-rc.3 |
source | src |
created_at | 2023-03-28 23:09:26.920233 |
updated_at | 2024-11-06 21:53:47.435496 |
description | High level networking for the Bevy game engine |
homepage | |
repository | https://github.com/projectharmonia/bevy_replicon |
max_upload_size | |
id | 823540 |
size | 497,956 |
Server-authoritative networking crate for the Bevy game engine.
App
and in separate.serde
traits (like Box<dyn Reflect>
).If you are new to networking, see glossary.
The purpose of the crate is to provide a minimal and fast core that can be extended with the necessary features to ensure smooth gameplay. Consider the following examples:
All of these examples also have drastically different optimization requirements. This is why modularity is essential. It also allows for more developers to be involved and for each to maintain what they use.
Check out related crates to extend the core functionality.
See also What kind of networking should X game use?.
Check out the quick start guide.
For examples navigate to messaging backends repositories because you will need I/O in order to run them.
Have any questions? Feel free to ask in the dedicated bevy_replicon
channel in Bevy's Discord server.
[!WARNING] Ensure that your
bevy_replicon
version is compatible with the used crate according to semantic versioning.
bevy_replicon_renet
- integration for bevy_renet
. Maintained by the authors of this crate.bevy_replicon_renet2
- integration for bevy_renet2
. Includes a WebTransport backend for browsers, and enables servers that can manage multi-platform clients simultaneously.bevy_replicon_quinnet
- integration for bevy_quinnet
.bevy_bundlication
- adds registration of replication groups using a bundle-like api.bevy_replicon_attributes
- adds ergonomic visibility control through client attributes and entity/event visibility conditions. An extension of this crate's raw client visibility API.bevy_replicon_snap
- adds snapshot interpolation and client-side prediction.bevy_replicon_repair
- preserves replicated client state across reconnects.bevy_timewarp
- a rollback library that buffers component state. See this instruction about how to integrate.bevy | bevy_replicon |
---|---|
0.15.0-rc.3 | 0.29-rc.3 |
0.14.0 | 0.27-0.28 |
0.13.0 | 0.23-0.26 |
0.12.1 | 0.18-0.22 |
0.11.0 | 0.6-0.17 |
0.10.1 | 0.2-0.6 |
0.10.0 | 0.1 |