Crates.io | bevy_retro_macros |
lib.rs | bevy_retro_macros |
version | 0.1.0 |
source | src |
created_at | 2023-01-30 03:54:12.245546 |
updated_at | 2023-01-30 03:54:12.245546 |
description | Utility macros used in Bevy Retro |
homepage | |
repository | https://github.com/YendorEngine/bevy_retro |
max_upload_size | |
id | 771437 |
size | 6,638 |
Bevy Retro is an opinionated plugin pack for the Bevy game engine with tools to help you make 2D games!
Bevy Retro is not specific to pixel-art games, but it does include some features that would be particularly useful for pixel games. The ultimate goal is to act as an extension to Bevy that gives you common tools necessary to make a 2D game such as map loading, physics, UI, save-data, etc. Not all of the features we want to add are implemented yet, but we will be expanding the feature set as we developer our own game with it.
Bevy Retro is licensed under the [MIT License] OR [APACHE Liscense]
Bevy Retro is in early stages of development. The API is not stable and may change dramatically at any time.
Now Bevy Retro mostly includes some existing libraries and provides small utilities on top such as the 9-patch style UI addtions for egui.
Since it’s been so long since our last update we want to get another release out soon, just to get everything working again on top of the latest crates.
After that we plan to re-visit what extra features we might want, such as an easier way to setup the 2D camera, and a save data system, and we will look at polishing our integrations and utilities where appropriate.
See also Supported Bevy Version below.
Check out our examples list to see how to use each Bevy Retro feature:
bevy | bevy_retro |
---|---|
0.9 | 0.3 + master |
0.7 | 0.1, 0.2 |
0.6 | 0.1, 0.2 |