| Crates.io | bevy_smooth_pixel_camera |
| lib.rs | bevy_smooth_pixel_camera |
| version | 0.3.0 |
| created_at | 2023-11-06 15:16:06.729152+00 |
| updated_at | 2024-02-17 21:13:09.430903+00 |
| description | Smooth pixel-perfect camera for Bevy |
| homepage | |
| repository | https://github.com/doonv/bevy_smooth_pixel_camera |
| max_upload_size | |
| id | 1027003 |
| size | 141,035 |
A bevy plugin that adds a simple smooth pixel camera.
The smoothing is based on this video from aarthificial which explains how it works pretty nicely: https://youtu.be/jguyR4yJb1M
This method allows for smooth camera movement while retaining the pixel perfection of low resolution rendering.
Add the bevy_smooth_pixel_camera crate to your project.
cargo add bevy_smooth_pixel_camera
Add the PixelCameraPlugin and set the ImagePlugin to default_nearest.
use bevy::prelude::*;
use bevy_smooth_pixel_camera::prelude::*;
App::new().add_plugins((
DefaultPlugins.set(ImagePlugin::default_nearest()),
PixelCameraPlugin
)).run();
Add a pixel pefect camera to your scene.
use bevy::prelude::*;
use bevy_smooth_pixel_camera::prelude::*;
fn setup(mut commands: Commands) {
commands.spawn((
Camera2dBundle::default(),
PixelCamera::from_size(ViewportSize::PixelFixed(4))
));
}
That should be it! Make sure you move your camera via the PixelCamera.subpixel_pos property instead of the Transform component.
| bevy | bevy_smooth_pixel_camera |
|---|---|
| main | main |
| 0.13.* / latest | 0.3.0 / latest |
| 0.12.* | 0.1.0 - 0.2.1 |