Crates.io | bevy_sprite_material |
lib.rs | bevy_sprite_material |
version | 0.2.0 |
source | src |
created_at | 2022-01-14 15:51:39.329344 |
updated_at | 2022-04-22 13:44:24.70518 |
description | Plugin to use materials for sprites |
homepage | |
repository | https://github.com/ManevilleF/bevy_sprite_material |
max_upload_size | |
id | 513926 |
size | 76,124 |
Materials for sprites in Bevy
This bevy plugin changes the bevy_sprite
implementation using a material.
You might be interested in bevy_ui_material which is a similar plugin for
bevy_ui
instead ofbevy_sprite
.
The new Sprite
component is identical to bevy_sprite
but without the color
field.
The new SpriteBundle
component bundle replaces the texture
field (Handle<Image>
) by a material
field (Handle<ColorMaterial>
)
The goal of this plugin is to allow seamless edition of sprites texture
and color
which was removed with bevy 0.6.
This is very useful if you have many sprites and you have, for example, various themes and don't want to query every sprite to change its color.
If you have a dedicated artist, you probably don't use the sprite color
tinting field anyway, so the base implementation is perfect for you.
This is specifically if you want to "massively update" the sprite color
and maybe the texture
as well.
This plugin is very straightforward, and simply plugs itself in the bevy_sprite
render pipeline (in the extraction stage).
This system might be slower than the base implementation, because of the extra Handle
involved.
Also, there might be compatibility issues, so feel free to open issues or merge requests.
This plugin should work fine if you use both the plugin and the base sprite implementation