bevy_stl

Crates.iobevy_stl
lib.rsbevy_stl
version
sourcesrc
created_at2020-12-25 08:22:21.506347
updated_at2024-12-07 09:34:00.687959
descriptionSTL loader for bevy, based on stl_io
homepage
repositoryhttps://github.com/nilclass/bevy_stl
max_upload_size
id327118
Cargo.toml error:TOML parse error at line 18, column 1 | 18 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include`
size0
Niklas Cathor (nilclass)

documentation

README

bevy_stl

Crate version

Crate license

A STL loader for bevy.

STL is a very simple format, which supports only triangular geometry (positions + normals), without any color / uv / texture information.

It is supported as an output format by most CAD software.

Alternatives

  • by default bevy can load glTF scenes, which is a much better choice if you are looking for a way to load more complex models / scenes, including materials, animations, etc.
  • bevy_obj can load Wavefront .obj files, which can carry more information than STL (such as color, material, UV coordinates)

Usage

  1. Add bevy_stl to your Cargo.toml
  2. Add bevy_stl::StlPlugin plugin to the bevy App
  3. Load STL assets by passing paths with ".stl" extension to asset_server.load(..)

Example

fn main() {
    App::new()
        .add_plugins(bevy_stl::StlPlugin)
        .add_systems(Startup, setup)
        // ...
        .run();
}

fn setup(commands: Commands, asset_server: Res<AssetServer>, mut materials: ResMut<Assets<StandardMaterial>>) {
    commands.spawn((
        Mesh3d(asset_server.load("disc.stl")),
        MeshMaterial3d(Color::rgb(0.9, 0.4, 0.3).into()),
    ));
}

You can find a more complete example in examples/spinning_disc.rs - use cargo run --example spinning_disc --release to run it.

Optional Features

Wireframe

By default bevy_stl produces a triangle mesh (PrimitiveTopology::TriangleList). When the optional wireframe feature is enabled, an additional line mesh is produced (PrimitiveTopology::LineList).

The feature can be enabled via Cargo.toml:

[dependencies.bevy_stl]
features = ["wireframe"]

When enabled, the mesh can be accessed by appending the wireframe label to the path passed to the asset loader:

  // This returns the triangle mesh (the default):
  asset_server.load("disc.stl")

  // This returns the wireframe mesh:
  asset_server.load("disc.stl#wireframe")
Commit count: 54

cargo fmt