bevy_submerge_ui

Crates.iobevy_submerge_ui
lib.rsbevy_submerge_ui
version0.1.1
sourcesrc
created_at2024-09-25 20:16:14.450011
updated_at2024-09-25 20:40:59.963204
descriptionA ui plugin with tailwind like capabilities for bevy.
homepage
repositoryhttps://github.com/Cedar-81/SubmergeUI
max_upload_size
id1386629
size1,056,431
Divinewisdom (Cedar-81)

documentation

README

SubmergeUI

SubmergeUI is a simple, flexible, and modular Rust UI library built on top of Bevy’s ECS framework. Designed for ease of use, it allows developers to create and style UI components using a Tailwind-like syntax. The goal of SubmergeUI is to make UI development straightforward and scalable in Rust.

Features

  • Nested UI components: Create hierarchical UI layouts with ease by referencing components by ID, without the need for complex child nesting.
  • Tailwind-like styling: Apply styles directly in a familiar, space-separated format for quick UI customization.
  • Scalable design: Designed for both small and large projects, allowing for modular and customizable UI layouts.
  • Custom utilities: Submerge comes with some custom styling utilities like predefined colors, text sizes, border radius, all based on tailwind css presets.

Getting Started

SubmergeUI provides an easy way to build and style nested UI components in Bevy. With minimal setup, you can start creating and styling components using intuitive syntax.

Installation

To add SubmergeUI to your project, include the following in your Cargo.toml:

[dependencies]
bevy = "0.14.2"
submergeui = "0.1"

Example: Creating and Styling a Button

Here’s how you can quickly set up a button with custom styles using SubmergeUI:

use bevy::prelude::*;
use submergeui::{SubmergeUIPlugin, SButtonBundle, ButtonStyleBundle};

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(SubmergeUi)
        .add_systems(Startup, setup)
        .run();
}

fn setup_ui(mut commands: Commands) {
    // Creating a button with custom styles using Tailwind-like syntax
    let button_style = ButtonStyleBundle::apply_style(
        "border-5px justify_content-center align_items-center padding-15px border_color-white rounded-50% bg-red-100",
    );

    // Spawning a button with an ID for easy reference
    commands.spawn(SButtonBundle::new("play_button", button_style));
}

Creating Nested Components

SubmergeUI makes creating nested UI structures simple, using IDs to link components together:

fn setup_nested_ui(mut commands: Commands) {

	let text_style = TextStyle {
        font: asset_server.load("fonts/OpenSans-SemiBold.ttf"),
        font_size: SubmergeText::text(SubmergeText::LG),
        color: SubmergeColors::color(SubmergeColors::BLACK).into(),
    };

    // Create two buttons that will be children of the container
    let play_button_style = ButtonStyleBundle::apply_style(
        "border-5px justify_content-center align_items-center padding-15px border_color-white rounded-50% bg-red-100",
    );

    let another_play_button_style = ButtonStyleBundle::apply_style(
        "border-5px justify_content-center align_items-center padding-15px border_color-white rounded-50% bg-red-100",
    );

    commands.spawn(SButtonBundle::new("play_button", play_button_style).child("play_button_txt"));
    commands.spawn(
        SButtonBundle::new("another_play_button", another_play_button_style).child("another_play_button_txt"),
    );

    commands
        .spawn(STextBundle::from_section("First Button", text_style.clone()).id("play_button_txt"));
    commands.spawn(
        STextBundle::from_section("Another Button", text_style).id("another_play_button_txt"),
    );
}

Mixing and Matching with SubmergeUi styling and Bevy styling

SubmergeUI gives you the freedom of using both Submerge’s styling and Bevy’s standard styling to manipulate your UI(full code here):

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    let s_button_style: ButtonStyleBundle = ButtonStyleBundle {
        style: Style {
            border: UiRect::all(Val::Px(5.0)),
            justify_content: JustifyContent::Center,
            align_items: AlignItems::Center,
            padding: UiRect::all(Val::Px(15.0)),
            ..default()
        },
        border_color: BorderColor(Color::BLACK),
        border_radius: BorderRadius::all(SubmergeBR::radius(SubmergeBR::FULL)),
        background_color: SubmergeColors::color(SubmergeColors::RED100).into(),
        ..default()
    };

    let button_style = ButtonStyleBundle::apply_style(
        "border-5px justify_content-center align_items-center padding-15px border_color-white rounded-50% bg-red-100",
    );

    let text_style = TextStyle {
        font: asset_server.load("fonts/OpenSans-SemiBold.ttf"),
        font_size: SubmergeText::text(SubmergeText::LG),
        color: SubmergeColors::color(SubmergeColors::BLACK).into(),
    };

    let _container_style = ContainerStyleBundle {
        style: Style {
            width: Val::Percent(100.0),
            height: Val::Percent(100.0),
            align_items: AlignItems::Center,
            justify_content: JustifyContent::Center,
            ..default()
        },
        ..default()
    };

    // ui camera
    commands.spawn(Camera2dBundle::default());
    commands.spawn(
        SContainerBundle::new(
            "main_container",
            ContainerStyleBundle {
                style: Style {
                    width: Val::Percent(100.0),
                    height: Val::Percent(100.0),
                    align_items: AlignItems::Center,
                    justify_content: JustifyContent::Center,
                    ..default()
                },
                ..default()
            },
        )
        .children(["play_button", "another_play_button"]),
    );

    commands.spawn(SButtonBundle::new("play_button", button_style).child("play_button_txt"));
    commands.spawn(
        SButtonBundle::new("another_play_button", s_button_style).child("another_play_button_txt"),
    );

    commands
        .spawn(STextBundle::from_section("First Button", text_style.clone()).id("play_button_txt"));
    commands.spawn(
        STextBundle::from_section("Another Button", text_style).id("another_play_button_txt"),
    );
}

Styling with Tailwind-like Syntax

SubmergeUI allows you to style components easily with a Tailwind-inspired syntax. The style definitions are human-readable and allow quick customization without deep knowledge of Bevy's internal Style API:

let button_style = ButtonStyleBundle::apply_style(
    "border-2px padding-10px rounded-8px bg-yellow-200 text-center",
);

Utilities

Submerge provides a set of utility enums that simplify the styling of UI components. These include SubmergeText for font sizes, SubmergeColors for color definitions, and SubmergeBR for border radius settings. Each of these utilities follows the conventions used in Tailwind CSS, making them intuitive to use for developers familiar with that framework.

1. SubmergeText

The SubmergeText enum allows you to easily specify font sizes in your UI. Each variant represents a standard font size with an associated f32 value for size.

Enum Definition

pub enum SubmergeText {
    XS { size: f32 },
    SM { size: f32 },
    BASE { size: f32 },
    LG { size: f32 },
    XL { size: f32 },
    XL2 { size: f32 },
    XL3 { size: f32 },
    XL4 { size: f32 },
    XL5 { size: f32 },
    XL6 { size: f32 },
    XL7 { size: f32 },
    XL8 { size: f32 },
    XL9 { size: f32 },
}

Usage Example

let text_style = TextStyle {
    font: asset_server.load("fonts/OpenSans-SemiBold.ttf"),
    font_size: SubmergeText::text(SubmergeText::LG),
    color: SubmergeColors::color(SubmergeColors::BLACK).into(),
};

2. SubmergeColors

The SubmergeColors enum provides a range of color definitions based on the Tailwind CSS color palette. Each variant includes RGB values for the corresponding color.

Enum Definition

#[derive(Debug, Component)]
pub enum SubmergeColors {
    BLACK { r: f32, g: f32, b: f32 },
    WHITE { r: f32, g: f32, b: f32 },
    SLATE50 { r: f32, g: f32, b: f32 },
    SLATE100 { r: f32, g: f32, b: f32 },
    SLATE200 { r: f32, g: f32, b: f32 },
    SLATE300 { r: f32, g: f32, b: f32 },
    SLATE400 { r: f32, g: f32, b: f32 },
    // ... additional colors as needed
}

Usage Example

let s_button_style: ButtonStyleBundle = ButtonStyleBundle {
    style: Style {
        border: UiRect::all(Val::Px(5.0)),
        justify_content: JustifyContent::Center,
        align_items: AlignItems::Center,
        padding: UiRect::all(Val::Px(15.0)),
        ..default()
    },
    border_color: BorderColor(Color::BLACK),
    border_radius: BorderRadius::all(SubmergeBR::radius(SubmergeBR::FULL)),
    background_color: SubmergeColors::color(SubmergeColors::RED100).into(),
    ..default()
};

3. SubmergeBR

The SubmergeBR enum is designed for defining border radii, also based on Tailwind CSS presets. It offers various radius options for easy styling.

Enum Definition

#[derive(Debug)]
pub enum SubmergeBR {
    NONE { radius: f32 },
    SM { radius: f32 },
    DEFAULT { radius: f32 },
    MD { radius: f32 },
    LG { radius: f32 },
    XL { radius: f32 },
    XL2 { radius: f32 },
    XL3 { radius: f32 },
    FULL { radius: f32 },
}

Usage Example

let button_style: ButtonStyleBundle = ButtonStyleBundle {
    border_radius: BorderRadius::all(SubmergeBR::radius(SubmergeBR::FULL)),
    // Other styles...
};

These utilities provide a flexible and straightforward way to handle common styling tasks in your UI components, promoting consistency and ease of use. For further details and examples, please refer to the documentation or the source code.

Styling in SubmergeUI

The style definition uses a Tailwind-like system where each property or style is defined by a string and then applied to components. Here's a breakdown of the available style properties(check out the pest file for a more in-depth insight):

Style Description Example
border_color Specifies the border color of an element. border_color-red
border_radius Defines the border radius for rounded corners. rounded-lg
background_color Sets the background color of an element. bg-blue-500
text_color Specifies the text color of an element. text_color-white
text_size Sets the size of the text. text-lg
interaction Specifies the interaction state of an element. interaction-hovered
focus_policy Defines how an element should respond to focus events. focus-none
image Specifies an image for the element. image-my_image (unimplemented)
transform Applies a transformation such as translation, rotation, or scaling. transform-r-45_0.5_0
global_transform Specifies a global transformation for the element. global_transform-my_global_transform (unimplemented)
visibility Controls the visibility of an element. visibility-hidden
inherited_visibility Indicates whether an element inherits visibility from its parent. inherited_visibility-true
view_visibility Controls the visibility of the view. view_visibility-visible
z_index Sets the stack order of an element. z-10
display Defines the display style of the element (e.g., flex, grid, none). display-flex
position Specifies the positioning type of an element (e.g., relative, absolute). position-absolute
overflow Controls how content that overflows the element's box is handled. overflow-clip
direction Defines the text direction (e.g., left-to-right, right-to-left). direction-rtl
left Sets the left position of an absolutely positioned element. left-10px
right Sets the right position of an absolutely positioned element. right-0px
top Sets the top position of an absolutely positioned element. top-20px
bottom Sets the bottom position of an absolutely positioned element. bottom-30px
width Sets the width of the element. width-100%
height Sets the height of the element. height-50vh
min_width Sets the minimum width of the element. min_width-300px
min_height Sets the minimum height of the element. min_height-200px
max_width Sets the maximum width of the element. max_width-500px
max_height Sets the maximum height of the element. max_height-400px
aspect_ratio Defines the aspect ratio of the element. aspect-16_9
align_items Sets the alignment of items within a flex or grid container. align_items-center
justify_items Sets the justification of items within a flex or grid container. justify_items-space-between
align_self Overrides the default alignment for a specific item. align_self-end
justify_self Overrides the default justification for a specific item. justify_self-center
align_content Aligns the content within a flex or grid container when there is extra space. align_content-around
justify_content Justifies the content within a flex or grid container. justify_content-evenly
margin Sets the margin around the element. margin-10px
padding Sets the padding within the element. padding-15px
border Sets the border size around the element. border-2px
flex_direction Defines the direction of flex items. flex_direction-row
flex_wrap Controls whether flex items should wrap onto multiple lines. flex_wrap-wrap
flex_grow Specifies how much a flex item can grow relative to the rest. flex_grow-1
flex_shrink Specifies how much a flex item can shrink relative to the rest. flex_shrink-0
flex_basis Defines the default size of a flex item before space is distributed. flex_basis-200px
row_gap Sets the gap between rows in a grid or flex layout. row_gap-20px
column_gap Sets the gap between columns in a grid or flex layout. column_gap-10px
grid_auto_flow Defines how auto-placed items in a grid layout are flowed. grid_auto_flow-col (unimplemented)
grid_template_rows Defines the row sizes in a grid layout. grid_template_rows-100px,200px (unimplemented)
grid_template_columns Defines the column sizes in a grid layout. grid_template_columns-50%,25% (unimplemented)
grid_auto_rows Sets the size of automatically placed rows. grid_auto_rows-100px,200px (unimplemented)
grid_auto_columns Sets the size of automatically placed columns. grid_auto_columns-50%,25% (unimplemented)
grid_row Places an item in a specific row of a grid layout. grid_row-1 2 (unimplemented)
grid_column Places an item in a specific column of a grid layout. grid_column-1 2 (unimplemented)

Documentation

For full API documentation, usage details, and more examples, refer to the SubmergeUI documentation.

License

This project is licensed under the MIT License.

Commit count: 25

cargo fmt