Crates.io | bevy_svg |
lib.rs | bevy_svg |
version | 0.14.0 |
source | src |
created_at | 2021-04-07 18:08:47.972414 |
updated_at | 2024-07-28 17:24:52.218354 |
description | Load and draw SVG files in Bevy. |
homepage | |
repository | https://github.com/Weasy666/bevy_svg/ |
max_upload_size | |
id | 380496 |
size | 185,447 |
For one of my personal projects i needed a way to load and display some simple SVG files/shapes in Bevy
,
so i took inspiration from bevy_prototype_lyon
and modified and extended it to...well...load and display
simple SVG files. SVGs can be used/displayed in 2D
as well as in 3D
.
Files are loaded through AssetLoader
, then parsed and simplified with usvg
and then tessellated with Lyon
into a vertex buffer, which lastly is convert into a Bevy
mesh and drawn with custom shaders.
Note: The SVG support is currently rather basic, i'd like to expand that in the future.
Bevy version |
bevy_svg version |
Branch |
---|---|---|
bevy-0.14 |
||
bevy-0.12 |
||
main |
Bevy version |
bevy_svg version |
Branch |
---|---|---|
bevy-0.11 |
||
bevy-0.10 |
||
bevy-0.9 |
||
bevy-0.8 |
||
bevy-0.7 |
||
bevy-0.6 |
||
bevy-0.5 |
Complex shapes | Multiple colors | Fonts |
---|---|---|
Copy this to your Cargo.toml
# Stable
bevy_svg = "0.14.0"
# 2D and 3D are available on default, if you only want/need one, use the following
bevy_svg = { version = "0.14.0", default-features = false, features = ["2d"] }
# or
bevy_svg = { version = "0.14.0", default-features = false, features = ["3d"] }
# Living on the edge (at your own risk 😅)
bevy_svg = { git = "https://github.com/Weasy666/bevy_svg", branch = "main" }
Then use it like this.
use bevy_svg::prelude::*;
fn main() {
App::new()
.insert_resource(Msaa::Sample4)
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: "SVG Plugin".to_string(),
..Default::default()
}),
..Default::default()
}))
.add_plugin(bevy_svg::prelude::SvgPlugin)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
let svg = asset_server.load("path/to/file.svg");
commands.spawn(Camera2dBundle::default());
commands.spawn(Svg2dBundle {
svg,
origin: Origin::Center, // Origin::TopLeft is the default
..Default::default()
});
}
use bevy_svg::prelude::*;
fn main() {
App::new()
.insert_resource(Msaa::Sample4)
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: "SVG Plugin".to_string(),
..Default::default()
}),
..Default::default()
}))
.add_plugin(bevy_svg::prelude::SvgPlugin)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
let svg = asset_server.load("path/to/file.svg");
commands.spawn(Camera3dBundle::default());
commands.spawn(Svg3dBundle {
svg,
origin: Origin::Center, // Origin::TopLeft is the default
transform: Transform {
translation: Vec3::new(0.0, 0.0, -600.0),
// The scale you need depends a lot on your SVG and camera distance
scale: Vec3::new(1.0, 1.0, 1.0),
rotation: Quat::from_rotation_x(-std::f32::consts::PI / 5.0),
},
..Default::default()
});
}
bevy_svg is licensed under either of the following, at your option: