Crates.io | bevy_toon_shader |
lib.rs | bevy_toon_shader |
version | 0.3.0 |
source | src |
created_at | 2023-04-19 14:35:02.080622 |
updated_at | 2023-12-03 16:32:25.632506 |
description | Toon shader for the Bevy game engine |
homepage | https://github.com/tbillington/bevy_toon_shader |
repository | https://github.com/tbillington/bevy_toon_shader |
max_upload_size | |
id | 843588 |
size | 125,626 |
A toon shader for the Bevy game engine.
Features
Not supported (yet)
cargo add bevy_toon_shader
use bevy::prelude::*;
use bevy_toon_shader::{ToonShaderMainCamera, ToonShaderMaterial, ToonShaderPlugin, ToonShaderSun};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(ToonShaderPlugin)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut toon_materials: ResMut<Assets<ToonShaderMaterial>>,
) {
// Camera
commands.spawn((
Camera3dBundle { /* ... */ },
ToonShaderMainCamera,
));
// Sun
commands.spawn((
DirectionalLightBundle { /* ... */ },
ToonShaderSun,
));
// Ambient light
commands.insert_resource(AmbientLight {
color: Color::GRAY * 0.2,
..default()
});
let material = toon_materials.add(ToonShaderMaterial::default());
// 3D object
commands.spawn(MaterialMeshBundle {
mesh: meshes.add(Mesh::try_from(shape::Torus::default()).unwrap()),
transform: Transform::from_xyz(0., 2., 0.),
material: toon_material,
..default()
});
}
git clone https://github.com/tbillington/bevy_toon_shader.git
cd bevy_toon_shader
cargo run --example scene
bevy | bevy_toon_shader |
---|---|
0.12 | 0.3 |
0.11 | 0.2 |
0.10 | 0.1 |
Code initially adapted from this excellent Unity tutorial by Roystan.
Except where noted, all code in this repository is dual-licensed under either:
at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.