| Crates.io | bevy_trauma_shake |
| lib.rs | bevy_trauma_shake |
| version | 0.5.0 |
| created_at | 2023-11-18 21:04:42.605655+00 |
| updated_at | 2025-04-27 22:05:09.380919+00 |
| description | A plugin for shaking 2d cameras |
| homepage | |
| repository | https://github.com/johanhelsing/bevy_trauma_shake |
| max_upload_size | |
| id | 1040714 |
| size | 158,092 |
Add camera shakes to your 2d Bevy game with three lines of code.
Add the plugin:
app.add_plugins(TraumaPlugin);
Simply add a component to your camera:
commands.spawn((Camera2d, Shake::default()));
Make it shake:
fn shake(mut shake: Single<&mut Shake>, keys: Res<ButtonInput<KeyCode>>) {
if keys.just_pressed(KeyCode::Space) {
shake.add_trauma(0.2);
}
}
There is also a convenience system param for applying trauma to all Shakes:
fn shake(mut shake: Shakes, keys: Res<ButtonInput<KeyCode>>) {
if keys.just_pressed(KeyCode::Space) {
shakes.add_trauma(0.2);
}
}
And an event, if you prefer that:
fn shake(mut trauma: EventWriter<TraumaEvent>, keys: Res<ButtonInput<KeyCode>>) {
if keys.just_pressed(KeyCode::Space) {
trauma.send(0.2.into());
}
}
And even a command:
fn shake(mut commands: Commands, keys: Res<ButtonInput<KeyCode>>) {
if keys.just_pressed(KeyCode::Space) {
info!("Adding small trauma");
commands.add_trauma(0.2);
}
}
Maybe I went a little overboard and I should remove one of those ways, in any case, they can be toggled through the features: system_param, events, commands.
Optionally add ShakeSettings, if you're not happy with the defaults.
commands.spawn((
Name::new("Camera"),
Camera2dBundle::default(),
Shake::default(),
ShakeSettings {
amplitude: 200.,
trauma_power: 3.,
decay_per_second: 0.3,
frequency: 4.,
octaves: 2,
},
PanCam::default(),
));
The main branch targets the latest bevy release.
| bevy | bevy_trauma_shake |
|---|---|
| 0.16 | 0.5, main |
| 0.15 | 0.4 |
| 0.14 | 0.3 |
| 0.13 | 0.2 |
| 0.12 | 0.1 |
bevy_trauma_shake is dual-licensed under either
at your option.
bevy_camera_shake: 2D and 3D shakes and more configuration options. I used this a lot for reference, but I wanted a simpler API.PRs welcome!