bevy_vox

Crates.iobevy_vox
lib.rsbevy_vox
version0.10.0
sourcesrc
created_at2020-10-17 08:05:06.340365
updated_at2024-07-15 04:43:57.133569
descriptionLoad MagicaVoxel Vox file for bevy engine
homepage
repositoryhttps://github.com/erasin/bevy_vox
max_upload_size
id301212
size113,990
Erasin Wang (erasin)

documentation

https://docs.rs/bevy_vox

README

Load MagicaVoxel Vox file for bevy engine.

bevy_vox bevy
0.10 0.14
0.9 0.13
0.8 0.12
0.7 0.10
0.6 0.9
0.5 0.8
0.4 0.6
0.3 0.5
0.2 0.4

Example

use bevy::prelude::*;
use bevy_vox::VoxPlugin;

fn main() {
    App::new()
        .insert_resource(Msaa::Sample4)
        .add_plugins(DefaultPlugins)
        .add_plugins(VoxPlugin::default())
        .insert_resource(AmbientLight {
            color: Color::WHITE,
            brightness: 0.5,
        })
        .add_systems(Startup, setup)
        .run();
}

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    // add entities to the world
    commands.spawn(SceneBundle {
        scene: asset_server.load("2x2x2.vox"),
        transform: Transform::from_xyz(0.0, 0.0, 0.0),
        ..default()
    });

    // light
    commands.spawn(PointLightBundle {
        point_light: PointLight {
            intensity: 3_000_000.0,
            ..Default::default()
        },
        transform: Transform::from_xyz(3.0, -3.5, 4.5),
        ..Default::default()
    });

    // camera
    commands.spawn(Camera3dBundle {
        transform: Transform::from_xyz(6.0, -6.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y),
        ..Default::default()
    });
}
Commit count: 25

cargo fmt