| Crates.io | bevy_vrm1 |
| lib.rs | bevy_vrm1 |
| version | 0.2.2 |
| created_at | 2025-06-01 10:25:25.195408+00 |
| updated_at | 2025-06-22 04:42:43.179504+00 |
| description | Allows you to use VRM and VRMA in Bevy |
| homepage | |
| repository | https://github.com/not-elm/bevy_vrm1 |
| max_upload_size | |
| id | 1697024 |
| size | 2,979,468 |
[!CAUTION] This crate is in an early stage of development and may undergo breaking changes.
[!NOTE] This crate only supports VRM 1.0.
This crate allows you to use VRM1.0 and VRMA.
| Name | currently supported |
|---|---|
| Spring Bone | ✅ |
| Look At | ✅ |
| Animation(vrma) | ✅ |
| First Person | ❌ |

This is a feature for expressing the sway of a character's hair and other parts.

LookAt is a component for animating the line of sight into a VRM model.
You can use the LookAt component to track a specific target or the mouse cursor.

You can play animations using VRMA.
| Feature | Description | default |
|---|---|---|
| serde | derive Serialize and Deserialize for components |
no |
| bevy_vrm1 | bevy |
|---|---|
| 0.1.0 ~ | 0.16 |
Using bevy_game_template to CI.
@not_not_elm