Crates.io | bevy_vulkano |
lib.rs | bevy_vulkano |
version | 0.14.0 |
source | src |
created_at | 2022-02-02 14:51:15.786674 |
updated_at | 2023-12-15 08:28:05.974692 |
description | Vulkano Backend for Bevy |
homepage | https://github.com/hakolao/bevy_vulkano |
repository | https://github.com/hakolao/bevy_vulkano |
max_upload_size | |
id | 525735 |
size | 214,347 |
This plugin replaces core loop & rendering in Bevy with Vulkano backend. Basically this allows you to be fully in control of your render pipelines with Vulkano without having to bother yourself with engine architecture much. Just roll your pipelines and have fun.
This makes it extremely easy to do following with Vulkano:
From Vulkano's perspective, this plugin contains functionality for resizing, multiple windows & utility for beginning and ending the frame. However, you'll need to do everything in between yourself. A good way to get started is to look at the examples.
This should be especially useful for learning graphics pipelines from scratch using Vulkano.
VulkanoWinitPlugin
. (Don't forget to add WindowPlugin
, and some basic bevy plugins). Don't add default plugins.egui
and bevy_vulkano
with feature gui
.See examples.
This library re-exports egui_winit_vulkano
.
cargo run --example multi_window_gui --features "gui links clipboard"
cargo run --example windowless_compute
cargo run --example game_of_life
Feel free to open a PR to improve or fix anything that you see would be useful.