| Crates.io | bevy_xpbd_3d_parenting |
| lib.rs | bevy_xpbd_3d_parenting |
| version | 0.2.2 |
| created_at | 2024-01-13 06:28:33.251279+00 |
| updated_at | 2024-02-25 06:14:53.854326+00 |
| description | Allows children of a `bevy_xpbd_3d` `RigidBody` to exert forces on their parents |
| homepage | |
| repository | https://github.com/ActuallyHappening/bevy_xpbd_3d_parenting |
| max_upload_size | |
| id | 1098334 |
| size | 143,351 |
Allows children of a bevy_xpbd_3d RigidBody to exert forces on their parents.
# Use the latest release of bevy_xpbd_3d_parenting
[dependencies.bevy_xpbd_3d_parenting]
version = "0.2"
default-features = false
This library exports a single Plugin, ParentingPlugin, which must be added
to the app with the same Schedule as bevy_xpbd_3d's PhysicsPlugin.
Then, any systems that mutate these InternalForces should be schedule before:
bevy_xpbd_3d_parenting::ParentingSystemSet::ManuallyClearForces;
Parents must have:
RigidBody
RigidBody::Dynamic or nothing will moveCollider so that bevy_xpbd worksExternalForce with persistence set to false (will warn using tracing if not upheld)TransformBundle for position in space:
TransformGlobalTransformChildren must have:
RigidBody, see parent
TransformBundle, see parent
InternalForce to exert forces on the parent
Internal forces come in two flavours, InternalForce::Global and InternalForce::Local.
Local InternalForces are in the local space of the parent, while global InternalForces are in the global space.
This means local InternalForces will rotate with the parent, while global InternalForces will not.
Check out the global_versus_local example for a demonstration.
See the examples for complete examples.
// Shows a basic usage of [InternalForce].
use bevy::prelude::*;
use bevy_xpbd_3d::prelude::*;
use bevy_xpbd_3d_parenting::InternalForce;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
PhysicsPlugins::new(Update),
bevy_xpbd_3d_parenting::prelude::ParentingPlugin::new(Update),
))
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshs: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// cube
let mut cube = commands.spawn((
PbrBundle {
mesh: meshs.add(Mesh::from(Cuboid::default())),
transform: Transform::from_xyz(0., 5., 0.),
..default()
},
RigidBody::Dynamic,
// IMPORTANT: parent's external force must be non-persistent
// so that each frame this library can update it
ExternalForce::ZERO.with_persistence(false),
// Exact collider is arbitrary
Collider::capsule(1.0, 1.0),
));
// sphere child: using internal force
cube.with_children(|cube| {
cube.spawn((
PbrBundle {
mesh: meshs.add(Mesh::from(Sphere::new(0.5).mesh().uv(16, 32))),
// to the right a bit
transform: Transform::from_xyz(3.0, 0.0, 0.0),
..default()
},
// no rigidbody
// no external force
// internal force pushes downwards, which should rotate clockwise
InternalForce::new_local(Vec3::new(0., -3., 0.)),
));
});
}
Run:
cargo r --example rotating --features bevy_xpbd_3d/async-collider
cargo r --example global_versus_local --features bevy_xpbd_3d/async-collider
| Bevy | Bevy XPBD | Bevy XPBD 3D Parenting |
|---|---|---|
| 0.12 | 0.3.3 | 0.1.0 |
| 0.13 | 0.4.2 | 0.2.0 |
cargo t for testing, which runs:
proptests