Crates.io | blade |
lib.rs | blade |
version | 0.3.0 |
created_at | 2019-06-04 18:50:52.681171+00 |
updated_at | 2024-12-21 18:30:49.095488+00 |
description | Sharp and simple graphics library |
homepage | |
repository | https://github.com/kvark/blade |
max_upload_size | |
id | 138982 |
size | 989,720 |
Blade is an innovative rendering solution for Rust. It starts with a lean low-level GPU abstraction focused at ergonomics and fun. It then grows into a high-level rendering library that utilizes hardware ray-tracing. It's accompanied by a task-parallel asset pipeline together with egui support, turning into a minimal rendering engine. Finally, the top-level Blade engine combines all of this with Rapier3D-based physics and hides them behind a concise API. Talks:
Just the usual :crab: workflow. E.g. to run the bunny-mark benchmark run:
cargo run --release --example bunnymark
The full-stack Blade Engine can only run on Vulkan with hardware Ray Tracing support. However, on secondary platforms, such as Metal and GLES/WebGL2, one can still use Blde-Graphics and Blade-Egui.