| Crates.io | blade-egui |
| lib.rs | blade-egui |
| version | 0.6.0 |
| created_at | 2023-05-31 19:55:51.313537+00 |
| updated_at | 2024-12-21 18:26:17.093343+00 |
| description | egui integration for Blade |
| homepage | |
| repository | https://github.com/kvark/blade |
| max_upload_size | |
| id | 879103 |
| size | 68,369 |
EGUI support for Blade-graphics.

Just the usual :crab: workflow. E.g. to run the bunny-mark benchmark run:
cargo run --release --example bunnymark
The full-stack Blade Engine can only run on Vulkan with hardware Ray Tracing support. However, on secondary platforms, such as Metal and GLES/WebGL2, one can still use Blde-Graphics and Blade-Egui.