Crates.io | blade-egui |
lib.rs | blade-egui |
version | 0.5.0 |
source | src |
created_at | 2023-05-31 19:55:51.313537 |
updated_at | 2024-11-10 06:46:32.137805 |
description | egui integration for Blade |
homepage | |
repository | https://github.com/kvark/blade |
max_upload_size | |
id | 879103 |
size | 66,083 |
EGUI support for Blade-graphics.
Just the usual :crab: workflow. E.g. to run the bunny-mark benchmark run:
cargo run --release --example bunnymark
The full-stack Blade Engine can only run on Vulkan with hardware Ray Tracing support. However, on secondary platforms, such as Metal and GLES/WebGL2, one can still use Blde-Graphics and Blade-Egui.