Crates.io | block_compression |
lib.rs | block_compression |
version | |
source | src |
created_at | 2025-01-20 17:04:23.191345+00 |
updated_at | 2025-04-11 16:19:38.690841+00 |
description | Texture block compression using WGPU compute shader |
homepage | |
repository | https://github.com/hasenbanck/block_compression |
max_upload_size | |
id | 1524060 |
Cargo.toml error: | TOML parse error at line 20, column 1 | 20 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include` |
size | 0 |
Texture block compression using WGPU compute shader. The shaders are a port of Intel's ISPC Texture Compressor's kernel to WGSL compute shader.
Tested with the following backends:
Currently supported block compressions are:
The pipeline creation for BC7 and especially BC6H takes a long time under DX12. The DXC compiler seems to take a very long time to compile the shader. For this reason we moved them behind features, which are included in the default features.
This project is licensed under the MIT license.