Crates.io | brigadier_rs |
lib.rs | brigadier_rs |
version | 0.2.0 |
source | src |
created_at | 2022-11-02 23:57:40.421969 |
updated_at | 2022-11-13 15:23:32.611095 |
description | Minecraft command parser in Rust |
homepage | |
repository | https://github.com/FalconMC-Dev/brigadier_rs |
max_upload_size | |
id | 703837 |
size | 75,770 |
This crate is a parsing library for Minecraft commands inspired
by Mojang's brigadier. It was developed
for use with FalconMC
but can
be used fully indepedently (hence the name).
Unlike Mojang's Brigadier, this library does not make use of nodes internally.
Instead, all command parsers are strong-typed and consist of chained types. This
allows for fewer allocations than the java version (which uses dynamic arrays (Vec
)
internally.
Even though it is currently not implemented, it is desired to provide a way to build a node tree from such chained parsers so command definitions can be exchanged between servers and clients using the protocol.
Using the builder pattern, different parsers can be chained together to create
a logical tree a command can be propagated through. This library is heavily
inspired by nom
and uses it for all its agument
parsers. See nom for more information.
For example:
let parser = literal("foo")
.then(
integer_i32("bar")
.build_exec(|ctx, bar| {
println!("Bar is {}", bar);
Ok::<(), Infallible>(())
})
).build_exec(|ctx| {
println!("Called foo with no arguments");
Ok::<(), Infallible>(())
});
This snippet creates a new parser that can parse commands in the forms of foo
and foo <bar>
and can be represented in a tree like this:
+-----------+ +---------+
| i32 (bar) +-----> | Execute |
+-----+-----+ +---------+
^
|
+---+------+
+-----------+ | (foo) | +---------+
| lit (foo) +-->| Then +----> | Execute |
+-----------+ +----------+ +---------+
The parser first expects a literal string "foo" as denoted by the literal("foo")
.
After this literal value, an optional integer can be provided. Important to note
is that this second argument is optional because there is a build_execute
call on both the parent of the second argument as well as the second argument
itself.
Unlike Mojang's brigadier, arguments are not collected in a Context
object.
They are instead fed directly into the provided closures. A generic context
however is provided so dependents can pass data to the closures after parsing.
A HelpArgument
is provided to easily integrate a command into a help system.
This is done by calling help()
on a command parser like this:
let parser = literal("foo")
.then(
integer_i32("bar")
.build_exec(|ctx, bar| {
println!("Bar is {}", bar);
Ok::<(), Infallible>(())
})
).build_exec(|ctx| {
println!("Called foo with no arguments");
Ok::<(), Infallible>(())
})
.help("Short description of foo")
.build_exec(|ctx, usages| {
println!("'foo help' was called");
Ok::<(), Infallible>(())
});
The parser can now return foo
and Short description of foo
when asked,
this is useful for collecting a list of commands. This also automatically chains a parser
for foo help
. The usages
variable is an iterator over all the different syntaxes
this parser understands. In this example, that would be:
foo
foo <bar>
There will be as many syntaxes as action points (build_exec
orbuild_propagate
)
defined. Note that foo help
is ignored.
More information on node structures will follow at a later date. Open for contributions.
Licensed under either of
at your option.
Please feel free to contribute!
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.