| Crates.io | bsdiff-android |
| lib.rs | bsdiff-android |
| version | 0.0.2 |
| created_at | 2025-12-19 17:51:32.618191+00 |
| updated_at | 2025-12-26 16:17:13.15135+00 |
| description | BSDIFF / BSDF2 implementation compatible with Android OTA payloads |
| homepage | https://github.com/rhythmcache/bsdiff-android |
| repository | https://github.com/rhythmcache/bsdiff-android |
| max_upload_size | |
| id | 1995204 |
| size | 52,009 |
Bsdiff/bspatch implementation with Android BSDF2 format support. Compatible with Android OTA payloads.
Classic bsdiff/bspatch (raw format)
BSDIFF40 format (BZ2 compressed, compatible with original tools)
Android BSDF2 format (Brotli/BZ2/None compression)
Fast suffix array construction
use bsdiff_android as bsdiff;
fn main() {
let old = vec![1, 2, 3, 4, 5];
let new = vec![1, 2, 4, 6];
let mut patch = Vec::new();
// Generate and apply patch
bsdiff::diff(&old, &new, &mut patch).unwrap();
let mut patched = Vec::new();
bsdiff::patch(&old, &mut patch.as_slice(), &mut patched).unwrap();
assert_eq!(patched, new);
}
use bsdiff_android::{diff_bsdiff40, patch};
// Generate BSDIFF40 patch (compatible with original bsdiff tools)
let mut patch = Vec::new();
diff_bsdiff40(&old, &new, &mut patch)?;
// Apply patch
let mut result = Vec::new();
patch(&old, &mut patch.as_slice(), &mut result)?;
use bsdiff_android::{diff_bsdf2_uniform, patch_bsdf2, CompressionAlgorithm};
// Generate BSDF2 patch with Brotli compression (Android standard)
let mut patch = Vec::new();
diff_bsdf2_uniform(&old, &new, &mut patch, CompressionAlgorithm::Brotli)?;
// Apply BSDF2 patch
let mut result = Vec::new();
patch_bsdf2(&old, &patch, &mut result)?;
use bsdiff_android::{diff_bsdf2_uniform, patch_bsdf2, CompressionAlgorithm};
use std::fs;
fn create_update_package() -> std::io::Result<()> {
// Read old and new versions
let old = fs::read("app-v1.apk")?;
let new = fs::read("app-v2.apk")?;
// Generate Android OTA patch
let mut patch = Vec::new();
diff_bsdf2_uniform(&old, &new, &mut patch, CompressionAlgorithm::Brotli)?;
fs::write("update.bsdf2", &patch)?;
println!("Patch size: {} bytes", patch.len());
Ok(())
}
fn apply_update() -> std::io::Result<()> {
let old = fs::read("app-v1.apk")?;
let patch = fs::read("update.bsdf2")?;
let mut new = Vec::new();
patch_bsdf2(&old, &patch, &mut new)?;
fs::write("app-v2.apk", &new)?;
Ok(())
}
use bsdiff_android::{diff_bsdf2, CompressionAlgorithm};
// Use different compression for each stream
let mut patch = Vec::new();
diff_bsdf2(
&old,
&new,
&mut patch,
CompressionAlgorithm::Brotli, // Control stream
CompressionAlgorithm::Brotli, // Diff stream
CompressionAlgorithm::Bz2, // Extra stream
)?;
| Use Case | Generation | Application |
|---|---|---|
| Raw format | diff() |
patch() |
| Classic BSDIFF40 | diff_bsdiff40() |
patch() |
| Android BSDF2 | diff_bsdf2_uniform() |
patch_bsdf2() |
CompressionAlgorithm::None // No compression
CompressionAlgorithm::Bz2 // BZ2 compression
CompressionAlgorithm::Brotli // Brotli (recommended for Android)
BSD-2-Clause
Based on Colin Percival's bsdiff/bspatch algorithm with Android BSDF2 extensions.