Crates.io | candelabre-windowing |
lib.rs | candelabre-windowing |
version | 0.2.1 |
source | src |
created_at | 2020-04-10 16:05:46.97216 |
updated_at | 2020-04-16 23:06:06.766038 |
description | handle one or multiple windows easily |
homepage | https://github.com/othelarian/candelabre |
repository | https://github.com/othelarian/candelabre/tree/master/candelabre-windowing |
max_upload_size | |
id | 228381 |
size | 44,716 |
Hi dear reader! This crate is for you if you want to quickly set up an app with one or multiple windows, in full rust!
This crate was build with in mind the idea to use it with other crates, mainly
luminance or candelabre-widgets.
The target was to don't have to write some boilerplate around glutin to make it
work, but let you play with the event loop. Just include a CandlSurface
, and
the traits you need, and you're good to go! Working with OpenGL? Higher level
with nanovg/nvg? Want to explore something else? Now you don't need to use sdl
or glfw, or get down in the guts with glutin.
Two or three things to keep in mind.
First, this project was originally wrote to make app on old computers, without vulkan support, and cross platform, so it use OpenGL as it's the only way to be fully cross platform and old computer compliant. So no, there will be no vulkan support, as it isn't the purpose of this projecT.
Second, the main goal is to handle windowing and widgets for the coders, not everything. The event loop is completely at the coders discretion, because I believe it's better to just take care of one thing correctly. So candelabre-windowing take care of the windowing, not the entire app.
At last, this project isn't over, and a lot of improvment is on their way. Even if it's stable enough to start building real app with (it's already done), this crate will evolve, mainly for the state part.
during the creation process of this library some ideas grow about what to do
better. The current version is already stable, but there is one aspect I want
to explore a little bit deeper. The future evolution will focus on the internal
data capacity of the CandlSurface
and CandlManager
. You don't need this
features to use the library, just keep in mind that I work on them.
The CandlSurface
is the first core element in this crate. It allow the
creation of a window with specific parameters. Give it a mode (Windowed or
fullscreen), optionally a size, and a cursor mode (visible or hide), and
we're good to go!
Check the candelabre examples for more details about the way to use it.
When you need multiple windows for your application, you need multiple OpenGL
contexts, but managing them is tedious and error prone. To simplify this task,
the CandlManager
make it easy to swap between OpenGL contexts.
You can find a example of the CandlManager
in the
candelabre examples.
NOTE: You can't create a window and add it to the manager after, because of some internal checks. You must choose if you're going multi or not, but don't panic, moving from one to another is quite easy, and if it's still too obscure, open an issue ;-) .