| Crates.io | capt |
| lib.rs | capt |
| version | 2.0.0 |
| created_at | 2025-12-17 20:16:18.224857+00 |
| updated_at | 2025-12-17 22:06:59.297197+00 |
| description | SIMD-accelerated nearest-neighbors for point cloud collision checking |
| homepage | |
| repository | https://github.com/KavrakiLab/capt |
| max_upload_size | |
| id | 1991075 |
| size | 44,805 |

For a full demonstration of CAPTs running in real-time, see this video.
This is a Rust implementation of the collision-affording point tree (CAPT), a data structure for SIMD-parallel collision-checking against point clouds. The CAPT supports extremely high-throughput collision checking, supporting online, real-time motion planning.
You may also want to look at the following other sources:
If you use this in an academic work, please cite it as follows:
@InProceedings{capt,
title = {Collision-Affording Point Trees: {SIMD}-Amenable Nearest Neighbors for Fast Collision Checking},
author = {Ramsey, Clayton W. and Kingston, Zachary and Thomason, Wil and Kavraki, Lydia E.},
booktitle = {Robotics: Science and Systems},
date = {2024},
url = {https://www.roboticsproceedings.org/rss20/p038.pdf},
}
The core data structure in this library is the Capt, which is a search tree used for collision checking.
use capt::Capt;
// list of points in tree
let points = [[1.0, 1.0], [2.0, 1.0], [3.0, -1.0]];
// range of legal radii for collision-checking
let radius_range = (0.0, 100.0);
let captree = Capt::new(&points, radius_range);
// sphere centered at (1.5, 1.5) with radius 0.01 does not collide
assert!(!captree.collides(&[1.5, 1.5], 0.01));
// sphere centered at (1.5, 1.5) with radius 1.0 does collide
assert!(captree.collides(&[1.5, 1.5], 0.01));
capt is available as a package on crates.io.
This means that adding capt to your Rust project is as simple as asking Cargo to add it as a dependency.
cargo add capt
To use the SIMD-parallel features of CAPTs, make sure to include it as a feature.
cargo add capt --features simd
This work is licensed to you under the Apache 2.0 license. For further details, refer to LICENSE.md.