Crates.io | cargo-mobile2 |
lib.rs | cargo-mobile2 |
version | 0.17.4 |
source | src |
created_at | 2023-10-03 23:23:08.037565 |
updated_at | 2024-10-23 13:14:33.926729 |
description | Rust on mobile made easy! |
homepage | |
repository | https://github.com/tauri-apps/cargo-mobile2 |
max_upload_size | |
id | 991645 |
size | 815,143 |
The answer to "how do I use Rust on iOS and Android?"
cargo-mobile takes care of generating Xcode and Android Studio project files, building and running on device, generating project boilerplate, and a few other things!
This project is a fork of cargo-mobile. Tauri uses it as a library dependency instead of using its CLI directly. For more information, please visit Tauri's mobile guide.
In the meantime, cargo-mobile2 contains the template of wry, please follow wry's instruction if you want to use with it.
The build will probably take a bit, so feel free to go get a snack or something.
cargo install --git https://github.com/tauri-apps/cargo-mobile2
cargo-mobile2 is currently supported on macOS, Linux and Windows. Note that it's not possible to target iOS on platforms other than macOS! You'll still get to target Android either way.
You'll need to have Xcode and the Android SDK/NDK installed. Some of this will ideally be automated in the future, or at least we'll provide a helpful guide and diagnostics.
Whenever you want to update:
cargo mobile update
To start a new project, all you need to do is make a directory with a cute name, cd
into it, and then run this command:
cargo mobile init
After some straightforward prompts, you'll be asked to select a template pack. Template packs are used to generate project boilerplate, i.e. using the wry
template pack gives you a wry project that runs out-of-the-box on desktop and mobile.
name | info |
---|---|
wry | Minimal wry project |
egui | Full egui + winit + wgpu example based on agdk-egui example |
Template pack contribution is welcomed
Note
For all the templates available now, currently
bevy
templates do not work and will encounter compile error if you try to build the project.
Once you've generated your project, you can run cargo run
as usual to run your app on desktop. However, now you can also do cargo apple run
and cargo android run
to run on connected iOS and Android devices respectively!
If you prefer to work in the usual IDEs, you can use cargo apple open
and cargo android open
to open your project in Xcode and Android Studio respectively.
For more commands, run cargo mobile
, cargo apple
, or cargo android
to see help information.
cargo android run
will build, install and run the app and follows device logs emitted by the app.
By default, warn and error logs are displayed. Additional logging of increasing verbosity can be shown by use of the -v
or -vv
options. These also provide more verbose logging for the build and install steps.
For fine-grained control of logging, use the --filter
(or -f
) option, which takes an Android log level, such as debug
. This option overrides
the default device logging level set by -v
or -vv
.
If using the android_logger
crate to handle Rust log messages, trace
logs from Rust are mapped to verbose
logs in Android.